mlsanityData to 7 Oct 2026

Devil's on the Edges: Selective Quad Attention for Scene Graph Generation

arXiv 2304.03495 ↗First posted 7 Apr 2023cs.CVcited by 23

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Abstract (arXiv)

Scene graph generation aims to construct a semantic graph structure from an image such that its nodes and edges respectively represent objects and their relationships. One of the major challenges for the task lies in the presence of distracting objects and relationships in images; contextual reasoning is strongly distracted by irrelevant objects or backgrounds and, more importantly, a vast number of irrelevant candidate relations. To tackle the issue, we propose the Selective Quad Attention Network (SQUAT) that learns to select relevant object pairs and disambiguate them via diverse contextual interactions. SQUAT consists of two main components: edge selection and quad attention. The edge selection module selects relevant object pairs, i.e., edges in the scene graph, which helps contextual reasoning, and the quad attention module then updates the edge features using both edge-to-node and edge-to-edge cross-attentions to capture contextual information between objects and object pairs. Experiments demonstrate the strong performance and robustness of SQUAT, achieving the state of the art on the Visual Genome and Open Images v6 benchmarks.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 52 of its 63 references that are in the map. First posted on arXiv 7 Apr 2023.

Builds on

52 of 63 references.

References · 52

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 11; 2025: 6; 2026: 4.

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  1. 2024HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph Generationcited by 14
  2. 2025A Causal Adjustment Module for Debiasing Scene Graph Generationcited by 14
  3. 2024Hydra-SGG: Hybrid Relation Assignment for One-stage Scene Graph Generationcited by 10
  4. 2025DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generationcited by 10
  5. 2024Leveraging Predicate and Triplet Learning for Scene Graph Generationcited by 8
  6. 2025Conformal Prediction and MLLM aided Uncertainty Quantification in Scene Graph Generationcited by 7
  7. 2024Towards Lifelong Scene Graph Generation with Knowledge-ware In-context Prompt Learningcited by 6
  8. 2023Improving Scene Graph Generation with Superpixel-Based Interaction Learningcited by 4
  9. 2024Joint Generative Modeling of Grounded Scene Graphs and Images via Diffusion Modelscited by 4
  10. 2024Scene Graph Generation Strategy with Co-occurrence Knowledge and Learnable Term Frequencycited by 4
  11. 2024Semantic Diversity-aware Prototype-based Learning for Unbiased Scene Graph Generationcited by 4
  12. 2023Generalized Unbiased Scene Graph Generationcited by 3
11 more
  1. 2024REACT: Real-time Efficiency and Accuracy Compromise for Tradeoffs in Scene Graph Generationcited by 3
  2. 2024ReCon1M:A Large-scale Benchmark Dataset for Relation Comprehension in Remote Sensing Imagerycited by 3
  3. 2025Attention over Scene Graphs: Indoor Scene Representations Toward CSAI Classificationcited by 2
  4. 2024A Universal Knowledge Model and Cognitive Architecture for Prototyping AGIcited by 1
  5. 2025A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generationcited by 1
  6. 2026Salience-SGG: Enhancing Unbiased Scene Graph Generation with Iterative Salience Estimationcited by 1
  7. 2026REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generationcited by 1
  8. 2024Robust Subgraph Learning by Monitoring Early Training Representationscited by 0
  9. 2025Through the PRISm: Importance-Aware Scene Graphs for Image Retrievalcited by 0
  10. 2026Learning Context-Conditioned Predicate Semantics via Prototype Feedbackcited by 0
  11. 2026Revisiting Scene Graph Generation from the Perspective of Detector-Conditioned Reachabilitycited by 0