mlsanityData to 7 Oct 2026

Tackling the Unannotated: Scene Graph Generation with Bias-Reduced Models

arXiv 2008.07832 ↗First posted 18 Aug 2020cs.CV cs.LGcited by 19

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Abstract (arXiv)

Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of capturing the most frequent relations among visual entities. However, the state-of-the-art results are still far from satisfactory, e.g. models can obtain 31% in overall recall R@100, whereas the likewise important mean class-wise recall mR@100 is only around 8% on Visual Genome (VG). The discrepancy between R and mR results urges to shift the focus from pursuing a high R to a high mR with a still competitive R. We suspect that the observed discrepancy stems from both the annotation bias and sparse annotations in VG, in which many visual entity pairs are either not annotated at all or only with a single relation when multiple ones could be valid. To address this particular issue, we propose a novel SGG training scheme that capitalizes on self-learned knowledge. It involves two relation classifiers, one offering a less biased setting for the other to base on. The proposed scheme can be applied to most of the existing SGG models and is straightforward to implement. We observe significant relative improvements in mR (between +6.6% and +20.4%) and competitive or better R (between -2.4% and 0.3%) across all standard SGG tasks.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Aug 2020.

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Citing papers per year: 2021: 6; 2022: 8; 2023: 4; 2024: 1.

19 papers.

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  1. 2021Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generationcited by 137
  2. 2021A Comprehensive Survey of Scene Graphs: Generation and Applicationcited by 125
  3. 2021SGTR: End-to-end Scene Graph Generation with Transformercited by 102
  4. 2022Scene Graph Generation: A Comprehensive Surveycited by 73
  5. 2021Recovering the Unbiased Scene Graphs from the Biased Onescited by 71
  6. 2022The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generationcited by 60
  7. 2022Towards Open-vocabulary Scene Graph Generation with Prompt-based Finetuningcited by 54
  8. 2023Devil's on the Edges: Selective Quad Attention for Scene Graph Generationcited by 23
  9. 2021Not All Relations are Equal: Mining Informative Labels for Scene Graph Generationcited by 21
  10. 2022NICEST: Noisy Label Correction and Training for Robust Scene Graph Generationcited by 19
  11. 2023Vision Relation Transformer for Unbiased Scene Graph Generationcited by 18
  12. 2022Label Semantic Knowledge Distillation for Unbiased Scene Graph Generationcited by 14
7 more
  1. 2021Semantic Compositional Learning for Low-shot Scene Graph Generationcited by 12
  2. 2023Single-Stage Visual Relationship Learning using Conditional Queriescited by 7
  3. 2022Explore Contextual Information for 3D Scene Graph Generationcited by 4
  4. 2023RepSGG: Novel Representations of Entities and Relationships for Scene Graph Generationcited by 2
  5. 2022Hyper-relationship Learning Network for Scene Graph Generationcited by 1
  6. 2024SGTR+: End-to-end Scene Graph Generation with Transformercited by 1
  7. 2022SrTR: Self-reasoning Transformer with Visual-linguistic Knowledge for Scene Graph Generationcited by 0