DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation
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Abstract (arXiv)
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover, these approaches fall short in temporal reasoning, merely aggregating frame-level predictions over a temporal context. In response, we introduce DIFFVSGG, an online VSGG solution that frames this task as an iterative scene graph update problem. Drawing inspiration from Latent Diffusion Models (LDMs) which generate images via denoising a latent feature embedding, we unify the decoding of object classification, bounding box regression, and graph generation three tasks using one shared feature embedding. Then, given an embedding containing unified features of object pairs, we conduct a step-wise Denoising on it within LDMs, so as to deliver a clean embedding which clearly indicates the relationships between objects. This embedding then serves as the input to task-specific heads for object classification, scene graph generation, etc. DIFFVSGG further facilitates continuous temporal reasoning, where predictions for subsequent frames leverage results of past frames as the conditional inputs of LDMs, to guide the reverse diffusion process for current frames. Extensive experiments on three setups of Action Genome demonstrate the superiority of DIFFVSGG.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 107 of its 131 references that are in the map. First posted on arXiv 18 Mar 2025.
Builds on
107 of 131 references.
References · 107
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38 more
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- 2017Scene Graph Generation by Iterative Message Passingcited by 462
- 2017Neural Motifs: Scene Graph Parsing with Global Contextcited by 414
- 2020Unbiased Scene Graph Generation from Biased Trainingcited by 356
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50 most cited of 107 All 107 (JSON)
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Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025Learning Human-Object Interaction as Groupscited by 5
- 2025UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learningcited by 2
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Modelscited by 2
- 2025VOST-SGG: VLM-Aided One-Stage Spatio-Temporal Scene Graph Generationcited by 1
- 2026BadRSSD: Backdoor Attacks on Regularized Self-Supervised Diffusion Modelscited by 1
- 2025Diff-GNSS: Diffusion-based Pseudorange Error Estimationcited by 0
- 2025Moving Beyond Diffusion: Hierarchy-to-Hierarchy Autoregression for fMRI-to-Image Reconstructioncited by 0
- 2025Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Clickcited by 0
- 2026T-STAR: A Large-Scale Benchmark for Spatio-Temporal Panoptic Scene Graph Generation in Satellite Videocited by 0
- 2026Modeling Scientific Experiment Scenes: Dataset and Modelcited by 0
- 2026RTAformer: Relation-Transition-Aware Transformer for Video Scene Graph Generationcited by 0
- 2026RTAformer: Relation-Transition-Aware Transformer for Video Scene Graph Generation14 Oct 2026
- 2026Modeling Scientific Experiment Scenes: Dataset and Model3 Aug 2026
- 2026T-STAR: A Large-Scale Benchmark for Spatio-Temporal Panoptic Scene Graph Generation in Satellite Video23 Jul 2026
- 2026BadRSSD: Backdoor Attacks on Regularized Self-Supervised Diffusion Models1 Mar 2026
- 2026The Semantic Lifecycle in Embodied AI: Acquisition, Representation and Storage via Foundation Models12 Jan 2026
- 2025VOST-SGG: VLM-Aided One-Stage Spatio-Temporal Scene Graph Generation5 Dec 2025
- 2025Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click20 Nov 2025
- 2025Moving Beyond Diffusion: Hierarchy-to-Hierarchy Autoregression for fMRI-to-Image Reconstruction25 Oct 2025
- 2025Learning Human-Object Interaction as Groups21 Oct 2025
- 2025Diff-GNSS: Diffusion-based Pseudorange Error Estimation22 Sep 2025
- 2025UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning7 Sep 2025
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- 20233D Scene Diffusion Guidance using Scene Graphs
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