Hydra-SGG: Hybrid Relation Assignment for One-stage Scene Graph Generation
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Abstract (arXiv)
DETR introduces a simplified one-stage framework for scene graph generation (SGG) but faces challenges of sparse supervision and false negative samples. The former occurs because each image typically contains fewer than 10 relation annotations, while DETR-based SGG models employ over 100 relation queries. Each ground truth relation is assigned to only one query during training. The latter arises when one ground truth relation may have multiple queries with similar matching scores, leading to suboptimally matched queries being treated as negative samples. To address these, we propose Hydra-SGG, a one-stage SGG method featuring a Hybrid Relation Assignment. This approach combines a One-to-One Relation Assignment with an IoU-based One-to-Many Relation Assignment, increasing positive training samples and mitigating sparse supervision. In addition, we empirically demonstrate that removing self-attention between relation queries leads to duplicate predictions, which actually benefits the proposed One-to-Many Relation Assignment. With this insight, we introduce Hydra Branch, an auxiliary decoder without self-attention layers, to further enhance One-to-Many Relation Assignment by promoting different queries to make the same relation prediction. Hydra-SGG achieves state-of-the-art performance on multiple datasets, including VG150 (16.0 mR@50), Open Images V6 (50.1 weighted score), and GQA (12.7 mR@50).
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 81 of its 101 references that are in the map. First posted on arXiv 16 Sep 2024.
Builds on
81 of 101 references.
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38 more
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Citing papers per year: 2024: 2; 2025: 4; 2026: 4.
10 papers.
- 2024Scene Graph Generation with Role-Playing Large Language Modelscited by 16
- 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Modelscited by 15
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advancescited by 11
- 2025DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generationcited by 10
- 2025Learning Human-Object Interaction as Groupscited by 5
- 2025OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wildcited by 4
- 2026Salience-SGG: Enhancing Unbiased Scene Graph Generation with Iterative Salience Estimationcited by 1
- 2026Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matchingcited by 0
- 2026Modular Diffusion Models for Structured Visual Recognitioncited by 0
- 2026Revisiting Scene Graph Generation from the Perspective of Detector-Conditioned Reachabilitycited by 0
- 2026Revisiting Scene Graph Generation from the Perspective of Detector-Conditioned Reachability7 Jul 2026
- 2026Modular Diffusion Models for Structured Visual Recognition21 Jun 2026
- 2026Can We Build Scene Graphs, Not Classify Them? FlowSG: Progressive Image-Conditioned Scene Graph Generation with Flow Matching18 Apr 2026
- 2026Salience-SGG: Enhancing Unbiased Scene Graph Generation with Iterative Salience Estimation13 Jan 2026
- 2025Learning Human-Object Interaction as Groups21 Oct 2025
- 2025OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wild15 Oct 2025
- 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances14 Aug 2025
- 2025DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation18 Mar 2025
- 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Models26 Oct 2024
- 2024Scene Graph Generation with Role-Playing Large Language Models20 Oct 2024