Lightweight Estimation of Hand Mesh and Biomechanically Feasible Kinematic Parameters
Not on the map. Why?
Abstract (arXiv)
3D hand pose estimation is a long-standing challenge in both robotics and computer vision communities due to its implicit depth ambiguity and often strong self-occlusion. Recently, in addition to the hand skeleton, jointly estimating hand pose and shape has gained more attraction. State-of-the-art methods adopt a model-free approach, estimating the vertices of the hand mesh directly and providing superior accuracy compared to traditional model-based methods directly regressing the parameters of the parametric hand mesh. However, with the large number of mesh vertices to estimate, these methods are often slow in inference. We propose an efficient variation of the previously proposed image-to-lixel approach to efficiently estimate hand meshes from the images. Leveraging recent developments in efficient neural architectures, we significantly reduce the computation complexity without sacrificing the estimation accuracy. Furthermore, we introduce an inverted kinematic(IK) network to translate the estimated hand mesh to a biomechanically feasible set of joint rotation parameters, which is necessary for applications that leverage pose estimation for controlling robotic hands. Finally, an optional post-processing module is proposed to refine the rotation and shape parameters to compensate for the error introduced by the IK net. Our Lite I2L Mesh Net achieves state-of-the-art joint and mesh estimation accuracy with less than 13% of the total computational complexity of the original I2L hand mesh estimator. Adding the IK net and post-optimization modules can improve the accuracy slightly at a small computation cost, but more importantly, provide the kinematic parameters required for robotic applications.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 60 references that are in the map. First posted on arXiv 26 Mar 2023.
Builds on
43 of 60 references.
References · 43
- 2017Attention Is All You Needcited by 60,361
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2014Microsoft COCO: Common Objects in Contextcited by 17,608
- 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,442
- 2018MobileNetV2: Inverted Residuals and Linear Bottleneckscited by 4,795
- 2017Squeeze-and-Excitation Networkscited by 4,789
- 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,845
- 2019Searching for MobileNetV3cited by 1,994
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2017ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devicescited by 1,200
- 2018ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Designcited by 1,136
- 2016SqueezeNet: AlexNet-level accuracy with 50x fewer parameters and <0.5MB model sizecited by 1,060
31 more
- 2016Stacked Hourglass Networks for Human Pose Estimationcited by 915
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 418
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2021Mesh Graphormercited by 265
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 20193D Hand Shape and Pose from Images in the Wildcited by 190
- 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
- 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
- 2020Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wildcited by 146
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
- 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
- 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
- 2018Hand Pose Estimation via Latent 2.5D Heatmap Regressioncited by 111
- 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
- 2018Cross-modal Deep Variational Hand Pose Estimationcited by 89
- 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
- 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
- 2018SqueezeNext: Hardware-Aware Neural Network Designcited by 61
- 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
- 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
- 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
- 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
- 2020BiHand: Recovering Hand Mesh with Multi-stage Bisected Hourglass Networkscited by 23
- 2017DeepPrior++: Improving Fast and Accurate 3D Hand Pose Estimationcited by 19
- 2021HandTailor: Towards High-Precision Monocular 3D Hand Recoverycited by 15
- 2021PyTouch: A Machine Learning Library for Touch Processingcited by 3
Built on by
Not cited yet.