mlsanityData to 7 Oct 2026

A Review of Deep Learning-Powered Mesh Reconstruction Methods

arXiv 2303.02879 ↗First posted 6 Mar 2023cs.CV cs.GR cs.LGcited by 3

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Abstract (arXiv)

With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled high-quality 3D shape reconstruction from various sources, making it a viable approach to acquiring 3D shapes with minimal effort. Importantly, to be used in common 3D applications, the reconstructed shapes need to be represented as polygonal meshes, which is a challenge for neural networks due to the irregularity of mesh tessellations. In this survey, we provide a comprehensive review of mesh reconstruction methods that are powered by machine learning. We first describe various representations for 3D shapes in the deep learning context. Then we review the development of 3D mesh reconstruction methods from voxels, point clouds, single images, and multi-view images. Finally, we identify several challenges in this field and propose potential future directions.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 158 of its 187 references that are in the map. First posted on arXiv 6 Mar 2023.

Builds on

158 of 187 references.

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Citing papers per year: 2023: 1; 2024: 0; 2025: 2.

3 papers.