mlsanityData to 14 Oct 2026

MHWA: Multi-timescale Hierarchical World-Action Model

arXiv 2610.14727 ↗First posted 10 Oct 2026cs.AIcited by 0

On the map: World models → Latent dynamics models and model-based RL also fits: World models for language agents

Abstract (arXiv)

Autoregressive world models have emerged as a powerful paradigm for sample efficient decision making, yet their open loop rollouts often exhibit increasing drift that leads to error accumulation even within a relatively small planning horizon. Hierarchical temporal abstraction is a natural candidate to mitigate such drift by reducing the effective prediction horizon; however, existing hierarchical designs can introduce added structural and conceptual complexity, sometimes making them difficult to control and limiting gains over flat baselines. To this end, we introduce MHWA (Multi-timescale Hierarchical World-Action model), which employs a strided high level context channel to reduce global context update frequency, effectively curbing the propagation of compounding drift. Crucially, via context aware routing, the gating network dynamically reconfigures a low level mixture of experts by using both global context and current observations, thereby enabling flexible high-low coordination, helping alleviate interference commonly observed in static hierarchies. Empirically, using RLiable's seed-by-game aggregation, MHWA (77M parameters) achieves an IQM human normalized score (HNS) of 0.884 across three training seeds on a 14-game Atari subset using 10% subsampled offline data, outperforming a matched JOWA-70M baseline (0.529) and achieving numerically comparable performance to JOWA-150M while using nearly half the parameters and 70.88% fewer training FLOPs per sequence.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 35 of its 44 references that are in the map. First posted on arXiv 10 Oct 2026.

Builds on

35 of 44 references.

Closest ancestors · 8

Same direction, newest first

  1. 2024Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining1 Oct
  2. 2024Exploring the limits of Hierarchical World Models in Reinforcement Learning1 Jun
  3. 2023Transformer-based World Models Are Happy With 100k Interactions13 Mar
  4. 2023Mastering Diverse Domains through World Models10 Jan
  5. 2022Transformers are Sample-Efficient World Models1 Sep
  6. 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
  7. 2018Recurrent World Models Facilitate Policy Evolution4 Sep
  8. 2018World Models27 Mar

Other references · 27

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layercited by 3,509
  3. 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,073
  4. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
  5. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
  6. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
  7. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  8. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
  9. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 899
  10. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
  11. 2021Scaling Vision with Sparse Mixture of Expertscited by 747
  12. 2020MOPO: Model-based Offline Policy Optimizationcited by 636
15 more
  1. 2020MOReL : Model-Based Offline Reinforcement Learningcited by 590
  2. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
  3. 2016The Option-Critic Architecturecited by 448
  4. 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 337
  5. 2016Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivationcited by 286
  6. 2022Multi-Game Decision Transformerscited by 214
  7. 2022Deep Hierarchical Planning from Pixelscited by 101
  8. 2022Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizescited by 73
  9. 2023Elastic Decision Transformercited by 67
  10. 2019Combating the Compounding-Error Problem with a Multi-step Modelcited by 54
  11. 2016Self-Correcting Models for Model-Based Reinforcement Learningcited by 43
  12. 2021Clockwork Variational Autoencoderscited by 42
  13. 2018Adaptive Skip Intervals: Temporal Abstraction for Recurrent Dynamical Modelscited by 12
  14. 2023Multi Time Scale World Modelscited by 8
  15. 2026Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learningcited by 3

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Mixture-of-World Models: Scaling Multi-Task Reinforcement Learning with Modular Latent Dynamics
  2. 2026ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games
  3. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  4. 2026CivWorldBench: Evaluating Language World Models in Structured Multi-Agent Sandbox Worlds
  5. 2023Hieros: Hierarchical Imagination on Structured State Space Sequence World Models
  6. 2026GameWAM: A World Action Model for Video Games
  7. 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin
  8. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulation