NetHack is Hard to Hack
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Abstract (arXiv)
Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with multi-modal observations, such as the popular dungeon-crawler game, NetHack. Intriguingly, the NeurIPS 2021 NetHack Challenge revealed that symbolic agents outperformed neural approaches by over four times in median game score. In this paper, we delve into the reasons behind this performance gap and present an extensive study on neural policy learning for NetHack. To conduct this study, we analyze the winning symbolic agent, extending its codebase to track internal strategy selection in order to generate one of the largest available demonstration datasets. Utilizing this dataset, we examine (i) the advantages of an action hierarchy; (ii) enhancements in neural architecture; and (iii) the integration of reinforcement learning with imitation learning. Our investigations produce a state-of-the-art neural agent that surpasses previous fully neural policies by 127% in offline settings and 25% in online settings on median game score. However, we also demonstrate that mere scaling is insufficient to bridge the performance gap with the best symbolic models or even the top human players.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 51 of its 66 references that are in the map. First posted on arXiv 30 May 2023.
Builds on
51 of 66 references.
References · 51
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2023: 4; 2024: 3; 2025: 2; 2026: 2.
11 papers.
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 102
- 2025RefactorBench: Evaluating Stateful Reasoning in Language Agents Through Codecited by 30
- 2024Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problemcited by 23
- 2023Scaling Laws for Imitation Learning in Single-Agent Gamescited by 11
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
- 2023diff History for Neural Language Agentscited by 6
- 2025A Unified Definition of Hallucination: It's The World Model, Stupid!cited by 6
- 2023Katakomba: Tools and Benchmarks for Data-Driven NetHackcited by 5
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
- 2026Hierarchical Behaviour Spacescited by 0
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agentscited by 0
- 2026Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents25 Sep 2026
- 2026Hierarchical Behaviour Spaces27 Apr 2026
- 2025A Unified Definition of Hallucination: It's The World Model, Stupid!25 Dec 2025
- 2025RefactorBench: Evaluating Stateful Reasoning in Language Agents Through Code10 Mar 2025
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agents18 Nov 2024
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback30 Oct 2024
- 2024Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem5 Feb 2024
- 2023diff History for Neural Language Agents12 Dec 2023
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedback29 Sep 2023
- 2023Scaling Laws for Imitation Learning in Single-Agent Games18 Jul 2023
- 2023Katakomba: Tools and Benchmarks for Data-Driven NetHack14 Jun 2023
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- 2024Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
- 2026Player-1: Learning to Play from Synthetic Experience
- 2026From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning
- 2024Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
- 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition
- 2025An Introduction to Deep Reinforcement and Imitation Learning
- 2019Hybrid Reinforcement Learning with Expert State Sequences
- 2025Robust Agents in Open-Ended Worlds