mlsanityData to 14 Oct 2026

NetHack is Hard to Hack

arXiv 2305.19240 ↗First posted 30 May 2023cs.LG cs.AIcited by 11

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Abstract (arXiv)

Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with multi-modal observations, such as the popular dungeon-crawler game, NetHack. Intriguingly, the NeurIPS 2021 NetHack Challenge revealed that symbolic agents outperformed neural approaches by over four times in median game score. In this paper, we delve into the reasons behind this performance gap and present an extensive study on neural policy learning for NetHack. To conduct this study, we analyze the winning symbolic agent, extending its codebase to track internal strategy selection in order to generate one of the largest available demonstration datasets. Utilizing this dataset, we examine (i) the advantages of an action hierarchy; (ii) enhancements in neural architecture; and (iii) the integration of reinforcement learning with imitation learning. Our investigations produce a state-of-the-art neural agent that surpasses previous fully neural policies by 127% in offline settings and 25% in online settings on median game score. However, we also demonstrate that mere scaling is insufficient to bridge the performance gap with the best symbolic models or even the top human players.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 51 of its 66 references that are in the map. First posted on arXiv 30 May 2023.

Builds on

51 of 66 references.

References · 51

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 3; 2025: 2; 2026: 2.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
  2. 2026Player-1: Learning to Play from Synthetic Experience
  3. 2026From Imitation to Interaction: Mastering Game of Schnapsen with Shallow Reinforcement Learning
  4. 2024Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
  5. 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition
  6. 2025An Introduction to Deep Reinforcement and Imitation Learning
  7. 2019Hybrid Reinforcement Learning with Expert State Sequences
  8. 2025Robust Agents in Open-Ended Worlds