mlsanityData to 14 Oct 2026

Element-Wise Attention Layers: an option for optimization

arXiv 2302.05488 ↗First posted 10 Feb 2023cs.LG cs.AI cs.CVcited by 1

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Abstract (arXiv)

The use of Attention Layers has become a trend since the popularization of the Transformer-based models, being the key element for many state-of-the-art models that have been developed through recent years. However, one of the biggest obstacles in implementing these architectures - as well as many others in Deep Learning Field - is the enormous amount of optimizing parameters they possess, which make its use conditioned on the availability of robust hardware. In this paper, it's proposed a new method of attention mechanism that adapts the Dot-Product Attention, which uses matrices multiplications, to become element-wise through the use of arrays multiplications. To test the effectiveness of such approach, two models (one with a VGG-like architecture and one with the proposed method) have been trained in a classification task using Fashion MNIST and CIFAR10 datasets. Each model has been trained for 10 epochs in a single Tesla T4 GPU from Google Colaboratory. The results show that this mechanism allows for an accuracy of 92% of the VGG-like counterpart in Fashion MNIST dataset, while reducing the number of parameters in 97%. For CIFAR10, the accuracy is still equivalent to 60% of the VGG-like counterpart while using 50% less parameters.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 16 references that are in the map. First posted on arXiv 10 Feb 2023.

Builds on

7 of 16 references.

References · 7

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  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  4. 2014Neural Machine Translation by Jointly Learning to Align and Translatecited by 4,548
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  6. 2022DirecFormer: A Directed Attention in Transformer Approach to Robust Action Recognitioncited by 31
  7. 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14

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