Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
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Abstract (arXiv)
We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members during a battle. From a reinforcement learning point of view, these scenarios are challenging because the state-action space is very large, and because there is no obvious feature representation for the state-action evaluation function. We describe our approach to tackle the micromanagement scenarios with deep neural network controllers from raw state features given by the game engine. In addition, we present a heuristic reinforcement learning algorithm which combines direct exploration in the policy space and backpropagation. This algorithm allows for the collection of traces for learning using deterministic policies, which appears much more efficient than, for example, ε-greedy exploration. Experiments show that with this algorithm, we successfully learn non-trivial strategies for scenarios with armies of up to 15 agents, where both Q-learning and REINFORCE struggle.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Sep 2016.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 0; 2024: 2.
7 papers.
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
- 2021An Introduction of mini-AlphaStarcited by 10
- 2022Concentration Network for Reinforcement Learning of Large-Scale Multi-Agent Systemscited by 7
- 2022A Cooperation Graph Approach for Multiagent Sparse Reward Reinforcement Learningcited by 2
- 2022A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learningcited by 1
- 2024Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graphcited by 1
- 2024Mix Q-learning for Lane Changing: A Collaborative Decision-Making Method in Multi-Agent Deep Reinforcement Learningcited by 1
- 2024Mix Q-learning for Lane Changing: A Collaborative Decision-Making Method in Multi-Agent Deep Reinforcement Learning14 Jun 2024
- 2024Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graph26 Mar 2024
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft II23 Sep 2022
- 2022A Policy Resonance Approach to Solve the Problem of Responsibility Diffusion in Multiagent Reinforcement Learning16 Aug 2022
- 2022A Cooperation Graph Approach for Multiagent Sparse Reward Reinforcement Learning5 Aug 2022
- 2022Concentration Network for Reinforcement Learning of Large-Scale Multi-Agent Systems12 Mar 2022
- 2021An Introduction of mini-AlphaStar14 Apr 2021