mlsanityData to 7 Oct 2026

Domain Engineering for Applied Monocular Reconstruction of Parametric Faces

arXiv 2209.02600 ↗First posted 6 Sep 2022cs.CVcited by 0

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Abstract (arXiv)

Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming. Machine Learning solution for that task is highly desirable but is also challenging. The paper proposes a novel approach to the so-called Face-to-Parameters problem (F2P for short), aiming to reconstruct a parametric face from a single image. The proposed method utilizes synthetic data, domain decomposition, and domain adaptation to address multifaceted challenges in solving the F2P. The open-sourced codebase illustrates our key observations and provides means for quantitative evaluation. The presented approach proves practical in an industrial application; it improves accuracy and allows for more efficient models training. The techniques have the potential to extend to other types of parametric models.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 52 references that are in the map. First posted on arXiv 6 Sep 2022.

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28 of 52 references.

References · 28

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16 more
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  16. 2021MeInGame: Create a Game Character Face from a Single Portraitcited by 16

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