Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition
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Abstract (arXiv)
Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in real-world scenarios. Following the unsupervised domain adaptation (UDA) paradigm, the action labels are only available on a source dataset, but unavailable on a target dataset in the training stage. Different from the conventional adversarial learning-based approaches for UDA, we utilize a self-supervision scheme to reduce the domain shift between two skeleton-based action datasets. Our inspiration is drawn from Cubism, an art genre from the early 20th century, which breaks and reassembles the objects to convey a greater context. By segmenting and permuting temporal segments or human body parts, we design two self-supervised learning classification tasks to explore the temporal and spatial dependency of a skeleton-based action and improve the generalization ability of the model. We conduct experiments on six datasets for skeleton-based action recognition, including three large-scale datasets (NTU RGB+D, PKU-MMD, and Kinetics) where new cross-dataset settings and benchmarks are established. Extensive results demonstrate that our method outperforms state-of-the-art approaches. The source codes of our model and all the compared methods are available at https://github.com/shanice-l/st-cubism.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 44 of its 77 references that are in the map. First posted on arXiv 17 Jul 2022.
Builds on
44 of 77 references.
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Citing papers per year: 2023: 1; 2024: 3.
4 papers.
- 2024Vision transformers in domain adaptation and domain generalization: a study of robustnesscited by 11
- 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognitioncited by 2
- 2024Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrievalcited by 1
- 2023Two-stream Multi-level Dynamic Point Transformer for Two-person Interaction Recognitioncited by 0
- 2024Recovering Complete Actions for Cross-dataset Skeleton Action Recognition31 Oct 2024
- 2024Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrieval2 Jul 2024
- 2024Vision transformers in domain adaptation and domain generalization: a study of robustness5 Apr 2024
- 2023Two-stream Multi-level Dynamic Point Transformer for Two-person Interaction Recognition22 Jul 2023