Mask2Hand: Learning to Predict the 3D Hand Pose and Shape from Shadow
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Abstract (arXiv)
We present a self-trainable method, Mask2Hand, which learns to solve the challenging task of predicting 3D hand pose and shape from a 2D binary mask of hand silhouette/shadow without additional manually-annotated data. Given the intrinsic camera parameters and the parametric hand model in the camera space, we adopt the differentiable rendering technique to project 3D estimations onto the 2D binary silhouette space. By applying a tailored combination of losses between the rendered silhouette and the input binary mask, we are able to integrate the self-guidance mechanism into our end-to-end optimization process for constraining global mesh registration and hand pose estimation. The experiments show that our method, which takes a single binary mask as the input, can achieve comparable prediction accuracy on both unaligned and aligned settings as state-of-the-art methods that require RGB or depth inputs. Our code is available at https://github.com/lijenchang/Mask2Hand.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 44 references that are in the map. First posted on arXiv 31 May 2022.
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References · 26
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14 more
- 2020Differentiable Rendering: A Surveycited by 123
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2019Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Renderingcited by 115
- 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
- 2017V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Mapcited by 102
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- 2018SolarGest: Ubiquitous and Battery-free Gesture Recognition using Solar Cellscited by 4
- 2019Silhouette-Net: 3D Hand Pose Estimation from Silhouettescited by 2
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