mlsanityData to 7 Oct 2026

JGR-P2O: Joint Graph Reasoning based Pixel-to-Offset Prediction Network for 3D Hand Pose Estimation from a Single Depth Image

arXiv 2007.04646 ↗First posted 9 Jul 2020cs.CVcited by 20

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Abstract (arXiv)

State-of-the-art single depth image-based 3D hand pose estimation methods are based on dense predictions, including voxel-to-voxel predictions, point-to-point regression, and pixel-wise estimations. Despite the good performance, those methods have a few issues in nature, such as the poor trade-off between accuracy and efficiency, and plain feature representation learning with local convolutions. In this paper, a novel pixel-wise prediction-based method is proposed to address the above issues. The key ideas are two-fold: a) explicitly modeling the dependencies among joints and the relations between the pixels and the joints for better local feature representation learning; b) unifying the dense pixel-wise offset predictions and direct joint regression for end-to-end training. Specifically, we first propose a graph convolutional network (GCN) based joint graph reasoning module to model the complex dependencies among joints and augment the representation capability of each pixel. Then we densely estimate all pixels' offsets to joints in both image plane and depth space and calculate the joints' positions by a weighted average over all pixels' predictions, totally discarding the complex postprocessing operations. The proposed model is implemented with an efficient 2D fully convolutional network (FCN) backbone and has only about 1.4M parameters. Extensive experiments on multiple 3D hand pose estimation benchmarks demonstrate that the proposed method achieves new state-of-the-art accuracy while running very efficiently with around a speed of 110fps on a single NVIDIA 1080Ti GPU.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jul 2020.

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Citing papers per year: 2021: 4; 2022: 3; 2023: 3; 2024: 6; 2025: 2; 2026: 2.

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  1. 2021Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstructioncited by 44
  2. 2021Hand Image Understanding via Deep Multi-Task Learningcited by 31
  3. 2021HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand Skeletoncited by 16
  4. 2023A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 15
  5. 2024Complementing Event Streams and RGB Frames for Hand Mesh Reconstructioncited by 14
  6. 2024HandDiff: 3D Hand Pose Estimation with Diffusion on Image-Point Cloudcited by 12
  7. 2022TriHorn-Net: A Model for Accurate Depth-Based 3D Hand Pose Estimationcited by 7
  8. 2023Neural Voting Field for Camera-Space 3D Hand Pose Estimationcited by 6
  9. 2022Image-free Domain Generalization via CLIP for 3D Hand Pose Estimationcited by 4
  10. 2024V-Hands: Touchscreen-based Hand Tracking for Remote Whiteboard Interactioncited by 2
  11. 2023Pushing the Envelope for Depth-Based Semi-Supervised 3D Hand Pose Estimation with Consistency Trainingcited by 1
  12. 2024HandDAGT: A Denoising Adaptive Graph Transformer for 3D Hand Pose Estimationcited by 1
8 more
  1. 2025EvHand-FPV: Efficient Event-Based 3D Hand Tracking from First-Person Viewcited by 1
  2. 2021Occlusion-Invariant Rotation-Equivariant Semi-Supervised Depth Based Cross-View Gait Pose Estimationcited by 0
  3. 2022Mask2Hand: Learning to Predict the 3D Hand Pose and Shape from Shadowcited by 0
  4. 2024Learning Pixel-wise Continuous Depth Representation via Clustering for Depth Completioncited by 0
  5. 2024DOR3D-Net: Dense Ordinal Regression Network for 3D Hand Pose Estimationcited by 0
  6. 2025DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactionscited by 0
  7. 2026HandMCM: Multi-modal Point Cloud-based Correspondence State Space Model for 3D Hand Pose Estimationcited by 0
  8. 2026KAD-Net: Kinematics-Aware Decoupled Learning for Robust 3D Hand Pose Estimation from a Single Depth Imagecited by 0