mlsanityData to 7 Oct 2026

Learning what you can do before doing anything

arXiv 1806.09655 ↗First posted 25 Jun 2018cs.LG cs.CV stat.MLcited by 26

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Abstract (arXiv)

Intelligent agents can learn to represent the action spaces of other agents simply by observing them act. Such representations help agents quickly learn to predict the effects of their own actions on the environment and to plan complex action sequences. In this work, we address the problem of learning an agent's action space purely from visual observation. We use stochastic video prediction to learn a latent variable that captures the scene's dynamics while being minimally sensitive to the scene's static content. We introduce a loss term that encourages the network to capture the composability of visual sequences and show that it leads to representations that disentangle the structure of actions. We call the full model with composable action representations Composable Learned Action Space Predictor (CLASP). We show the applicability of our method to synthetic settings and its potential to capture action spaces in complex, realistic visual settings. When used in a semi-supervised setting, our learned representations perform comparably to existing fully supervised methods on tasks such as action-conditioned video prediction and planning in the learned action space, while requiring orders of magnitude fewer action labels. Project website: https://daniilidis-group.github.io/learned_action_spaces

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jun 2018.

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Citing papers per year: 2021: 5; 2022: 2; 2023: 2; 2024: 4; 2025: 7; 2026: 6.

26 papers.

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  1. 2024Genie: Generative Interactive Environmentscited by 706
  2. 2025Motus: A Unified Latent Action World Modelcited by 231
  3. 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
  4. 2024Video as the New Language for Real-World Decision Makingcited by 86
  5. 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigationcited by 82
  6. 2025Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Modelscited by 77
  7. 2021Playable Video Generationcited by 63
  8. 2026Learning Latent Action World Models In The Wildcited by 42
  9. 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
  10. 2025What Do Latent Action Models Actually Learn?cited by 30
  11. 2024Grounding Video Models to Actions through Goal Conditioned Explorationcited by 25
  12. 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flowcited by 21
14 more
  1. 2025AMPLIFY: Actionless Motion Priors for Robot Learning from Videoscited by 18
  2. 2021Imitation by Predicting Observationscited by 13
  3. 2026Olaf-World: Orienting Latent Actions for Video World Modelingcited by 8
  4. 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generationcited by 7
  5. 2021VDSM: Unsupervised Video Disentanglement with State-Space Modeling and Deep Mixtures of Expertscited by 6
  6. 2022Controllable Video Generation through Global and Local Motion Dynamicscited by 6
  7. 2021Object-centric Video Prediction without Annotationcited by 5
  8. 2021Review of Video Predictive Understanding: Early Action Recognition and Future Action Predictioncited by 5
  9. 2022Learning to design without prior data: Discovering generalizable design strategies using deep learning and tree searchcited by 5
  10. 2026From Imagined Futures to Executable Actions: Mixture of Latent Actions for Robot Manipulationcited by 2
  11. 2025Inter-environmental world modeling for continuous and compositional dynamicscited by 1
  12. 2026Vision-Language Models Unlock Task-Centric Latent Actionscited by 1
  13. 2026World Models as an Intermediary between Agents and the Real Worldcited by 1
  14. 2026FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learningcited by 0