mlsanityData to 14 Oct 2026

Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences

arXiv 2202.06694 ↗First posted 14 Feb 2022cs.LG stat.MLcited by 5

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Abstract (arXiv)

We study the problem of K-armed dueling bandit for both stochastic and adversarial environments, where the goal of the learner is to aggregate information through relative preferences of pair of decisions points queried in an online sequential manner. We first propose a novel reduction from any (general) dueling bandits to multi-armed bandits and despite the simplicity, it allows us to improve many existing results in dueling bandits. In particular, we give the first best-of-both world result for the dueling bandits regret minimization problem -- a unified framework that is guaranteed to perform optimally for both stochastic and adversarial preferences simultaneously. Moreover, our algorithm is also the first to achieve an optimal O(sumi = 1K fraclog TDeltai) regret bound against the Condorcet-winner benchmark, which scales optimally both in terms of the arm-size K and the instance-specific suboptimality gaps Deltaii = 1K. This resolves the long-standing problem of designing an instancewise gap-dependent order optimal regret algorithm for dueling bandits (with matching lower bounds up to small constant factors). We further justify the robustness of our proposed algorithm by proving its optimal regret rate under adversarially corrupted preferences -- this outperforms the existing state-of-the-art corrupted dueling results by a large margin. In summary, we believe our reduction idea will find a broader scope in solving a diverse class of dueling bandits setting, which are otherwise studied separately from multi-armed bandits with often more complex solutions and worse guarantees. The efficacy of our proposed algorithms is empirically corroborated against the existing dueling bandit methods.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 42 of its 69 references that are in the map. First posted on arXiv 14 Feb 2022.

Builds on

42 of 69 references.

References · 42

  1. 2013Non-stationary Stochastic Optimizationcited by 175
  2. 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
  3. 2018Stochastic bandits robust to adversarial corruptionscited by 119
  4. 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 113
  5. 2020Near-Optimal Reinforcement Learning with Self-Playcited by 109
  6. 2018Preference-based Online Learning with Dueling Bandits: A Surveycited by 102
  7. 2015Contextual Dueling Banditscited by 101
  8. 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
  9. 2021Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approachcited by 98
  10. 2019Better Algorithms for Stochastic Bandits with Adversarial Corruptionscited by 92
  11. 2015Online Learning with Feedback Graphs: Beyond Banditscited by 80
  12. 2018Adversarial Bandits with Knapsackscited by 73
30 more
  1. 2019A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal, and Parameter-freecited by 71
  2. 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
  3. 2014Nonstochastic Multi-Armed Bandits with Graph-Structured Feedbackcited by 61
  4. 2018Linear Bandits with Stochastic Delayed Feedbackcited by 55
  5. 2015Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problemcited by 52
  6. 2016An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial banditscited by 47
  7. 2019Nonstochastic Multiarmed Bandits with Unrestricted Delayscited by 46
  8. 2019An Optimal Algorithm for Adversarial Bandits with Arbitrary Delayscited by 44
  9. 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
  10. 2018Variance-Aware Regret Bounds for Undiscounted Reinforcement Learning in MDPscited by 43
  11. 2016Double Thompson Sampling for Dueling Banditscited by 42
  12. 2019An Information-Theoretic Approach to Minimax Regret in Partial Monitoringcited by 42
  13. 2015Copeland Dueling Banditscited by 36
  14. 2020Adversarial Dueling Banditscited by 33
  15. 2016A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Banditscited by 31
  16. 2015Sparse Dueling Banditscited by 29
  17. 2018PAC Battling Bandits in the Plackett-Luce Modelcited by 27
  18. 2017Regret Analysis for Continuous Dueling Banditcited by 22
  19. 2018Active Ranking with Subset-wise Preferencescited by 21
  20. 2019Combinatorial Bandits with Relative Feedbackcited by 19
  21. 2018PAC Ranking from Pairwise and Listwise Queries: Lower Bounds and Upper Boundscited by 17
  22. 2016Copeland Dueling Bandit Problem: Regret Lower Bound, Optimal Algorithm, and Computationally Efficient Algorithmcited by 16
  23. 2016Multi-Dueling Bandits and Their Application to Online Ranker Evaluationcited by 16
  24. 2017Dueling Bandits With Weak Regretcited by 15
  25. 2017Budget-Constrained Multi-Armed Bandits with Multiple Playscited by 13
  26. 2017A Nearly Instance Optimal Algorithm for Top-k Ranking under the Multinomial Logit Modelcited by 12
  27. 2019From PAC to Instance-Optimal Sample Complexity in the Plackett-Luce Modelcited by 9
  28. 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Banditscited by 9
  29. 2021Dueling Bandits with Adversarial Sleepingcited by 5
  30. 2017Inductive Pairwise Ranking: Going Beyond the n log(n) Barriercited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 2; 2023: 0; 2024: 2; 2025: 0; 2026: 1.

5 papers.