mlsanityData to 7 Oct 2026

Dueling Bandits With Weak Regret

arXiv 1706.04304 ↗First posted 14 Jun 2017cs.LGcited by 15

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Abstract (arXiv)

We consider online content recommendation with implicit feedback through pairwise comparisons, formalized as the so-called dueling bandit problem. We study the dueling bandit problem in the Condorcet winner setting, and consider two notions of regret: the more well-studied strong regret, which is 0 only when both arms pulled are the Condorcet winner; and the less well-studied weak regret, which is 0 if either arm pulled is the Condorcet winner. We propose a new algorithm for this problem, Winner Stays (WS), with variations for each kind of regret: WS for weak regret (WS-W) has expected cumulative weak regret that is O(N2), and O(Nlog(N)) if arms have a total order; WS for strong regret (WS-S) has expected cumulative strong regret of O(N2 + N log(T)), and O(Nlog(N)+Nlog(T)) if arms have a total order. WS-W is the first dueling bandit algorithm with weak regret that is constant in time. WS is simple to compute, even for problems with many arms, and we demonstrate through numerical experiments on simulated and real data that WS has significantly smaller regret than existing algorithms in both the weak- and strong-regret settings.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Jun 2017.

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Citing papers per year: 2022: 4; 2023: 1; 2024: 3; 2025: 2; 2026: 5.

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