Dueling Bandits With Weak Regret
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Abstract (arXiv)
We consider online content recommendation with implicit feedback through pairwise comparisons, formalized as the so-called dueling bandit problem. We study the dueling bandit problem in the Condorcet winner setting, and consider two notions of regret: the more well-studied strong regret, which is 0 only when both arms pulled are the Condorcet winner; and the less well-studied weak regret, which is 0 if either arm pulled is the Condorcet winner. We propose a new algorithm for this problem, Winner Stays (WS), with variations for each kind of regret: WS for weak regret (WS-W) has expected cumulative weak regret that is O(N2), and O(Nlog(N)) if arms have a total order; WS for strong regret (WS-S) has expected cumulative strong regret of O(N2 + N log(T)), and O(Nlog(N)+Nlog(T)) if arms have a total order. WS-W is the first dueling bandit algorithm with weak regret that is constant in time. WS is simple to compute, even for problems with many arms, and we demonstrate through numerical experiments on simulated and real data that WS has significantly smaller regret than existing algorithms in both the weak- and strong-regret settings.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Jun 2017.
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Citing papers per year: 2022: 4; 2023: 1; 2024: 3; 2025: 2; 2026: 5.
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- 2022Batched Dueling Banditscited by 10
- 2022Non-Stationary Dueling Banditscited by 7
- 2024Bandits with Preference Feedback: A Stackelberg Game Perspectivecited by 7
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferencescited by 5
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?cited by 5
- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Functioncited by 4
- 2024Biased Dueling Bandits with Stochastic Delayed Feedbackcited by 3
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problemcited by 2
- 2024Multi-Player Approaches for Dueling Banditscited by 2
- 2025FraPPE: Fast and Efficient Preference-based Pure Explorationcited by 2
- 2026Lipschitz Dueling Bandits over Continuous Action Spacescited by 1
- 2026Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfarecited by 0
- 2026On the Complexity of Preference-Based Bandits30 Sep 2026
- 2026Bandits with Probing: Optimal Regret and the Limits of Winner Feedback14 Sep 2026
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits1 Jun 2026
- 2026Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare3 May 2026
- 2026Lipschitz Dueling Bandits over Continuous Action Spaces1 Apr 2026
- 2025FraPPE: Fast and Efficient Preference-based Pure Exploration22 Aug 2025
- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function3 Jun 2025
- 2024Biased Dueling Bandits with Stochastic Delayed Feedback26 Aug 2024
- 2024Bandits with Preference Feedback: A Stackelberg Game Perspective24 Jun 2024
- 2024Multi-Player Approaches for Dueling Bandits25 May 2024
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?13 Feb 2023
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem25 Sep 2022
3 more
- 2022Batched Dueling Bandits22 Feb 2022
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences14 Feb 2022
- 2022Non-Stationary Dueling Bandits2 Feb 2022
- 2022Batched Dueling Banditscited by 10
- 2022Non-Stationary Dueling Banditscited by 7
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferencescited by 5
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?cited by 5
- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Functioncited by 4
- 2024Biased Dueling Bandits with Stochastic Delayed Feedbackcited by 3
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problemcited by 2
- 2024Multi-Player Approaches for Dueling Banditscited by 2
- 2025FraPPE: Fast and Efficient Preference-based Pure Explorationcited by 2
- 2026Lipschitz Dueling Bandits over Continuous Action Spacescited by 1
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Banditscited by 0
- 2026Bandits with Probing: Optimal Regret and the Limits of Winner Feedbackcited by 0
12 most cited of 13 All 13 (JSON)
- 2026On the Complexity of Preference-Based Bandits30 Sep 2026
- 2026Bandits with Probing: Optimal Regret and the Limits of Winner Feedback14 Sep 2026
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits1 Jun 2026
- 2026Lipschitz Dueling Bandits over Continuous Action Spaces1 Apr 2026
- 2025FraPPE: Fast and Efficient Preference-based Pure Exploration22 Aug 2025
- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function3 Jun 2025
- 2024Biased Dueling Bandits with Stochastic Delayed Feedback26 Aug 2024
- 2024Multi-Player Approaches for Dueling Bandits25 May 2024
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?13 Feb 2023
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem25 Sep 2022
- 2022Batched Dueling Bandits22 Feb 2022
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences14 Feb 2022
12 newest of 13 All 13 (JSON)