Copeland Dueling Bandits
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Abstract (arXiv)
A version of the dueling bandit problem is addressed in which a Condorcet winner may not exist. Two algorithms are proposed that instead seek to minimize regret with respect to the Copeland winner, which, unlike the Condorcet winner, is guaranteed to exist. The first, Copeland Confidence Bound (CCB), is designed for small numbers of arms, while the second, Scalable Copeland Bandits (SCB), works better for large-scale problems. We provide theoretical results bounding the regret accumulated by CCB and SCB, both substantially improving existing results. Such existing results either offer bounds of the form O(K log T) but require restrictive assumptions, or offer bounds of the form O(K2 log T) without requiring such assumptions. Our results offer the best of both worlds: O(K log T) bounds without restrictive assumptions.
Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jun 2015.
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Citing papers per year: 2021: 6; 2022: 8; 2023: 5; 2024: 9; 2025: 2; 2026: 6.
36 papers.
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- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 105
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2024Feel-Good Thompson Sampling for Contextual Dueling Banditscited by 23
- 2023Variance-Aware Regret Bounds for Stochastic Contextual Dueling Banditscited by 22
- 2023Borda Regret Minimization for Generalized Linear Dueling Banditscited by 17
- 2022Batched Dueling Banditscited by 10
- 2022Active Evaluation: Efficient NLG Evaluation with Few Pairwise Comparisonscited by 10
- 2021Preference learning along multiple criteria: A game-theoretic perspectivecited by 9
- 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Banditscited by 9
- 2024Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedbackcited by 9
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Banditscited by 8
- 2021Dueling Bandits with Adversarial Sleepingcited by 5
24 more
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferencescited by 5
- 2022Dueling Convex Optimization with General Preferencescited by 5
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?cited by 5
- 2022Dueling Bandits: From Two-dueling to Multi-duelingcited by 4
- 2022One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Banditscited by 3
- 2023Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resourcescited by 3
- 2024Stop Relying on No-Choice and Do not Repeat the Moves: Optimal, Efficient and Practical Algorithms for Assortment Optimizationcited by 3
- 2024Biased Dueling Bandits with Stochastic Delayed Feedbackcited by 3
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problemcited by 2
- 2024Non-Stationary Dueling Bandits Under a Weighted Borda Criterioncited by 2
- 2024Multi-Player Approaches for Dueling Banditscited by 2
- 2025FraPPE: Fast and Efficient Preference-based Pure Explorationcited by 2
- 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Optionscited by 2
- 2026Multi-Armed Bandits With Best-Action Queriescited by 2
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacycited by 1
- 2024Adversarial Multi-dueling Banditscited by 1
- 2024QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Banditscited by 1
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithmscited by 1
- 2021Statistical Consequences of Dueling Banditscited by 0
- 2023Identifying Copeland Winners in Dueling Bandits with Indifferencescited by 0
- 2026Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectivescited by 0
- 2026A Finite Time Analysis of Thompson Sampling for Bayesian Optimization with Preferential Feedbackcited by 0
- 2026Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfarecited by 0
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Banditscited by 0
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits1 Jun 2026
- 2026Multi-Armed Bandits With Best-Action Queries8 May 2026
- 2026Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare3 May 2026
- 2026A Finite Time Analysis of Thompson Sampling for Bayesian Optimization with Preferential Feedback27 Apr 2026
- 2026Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectives19 Mar 2026
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms12 Jan 2026
- 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options21 Oct 2025
- 2025FraPPE: Fast and Efficient Preference-based Pure Exploration22 Aug 2025
- 2024QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Bandits31 Oct 2024
- 2024Biased Dueling Bandits with Stochastic Delayed Feedback26 Aug 2024
- 2024Adversarial Multi-dueling Bandits18 Jun 2024
- 2024Multi-Player Approaches for Dueling Bandits25 May 2024
24 more
- 2024Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback16 Apr 2024
- 2024Feel-Good Thompson Sampling for Contextual Dueling Bandits9 Apr 2024
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacy22 Mar 2024
- 2024Non-Stationary Dueling Bandits Under a Weighted Borda Criterion19 Mar 2024
- 2024Stop Relying on No-Choice and Do not Repeat the Moves: Optimal, Efficient and Practical Algorithms for Assortment Optimization29 Feb 2024
- 2023Think Before You Duel: Understanding Complexities of Preference Learning under Constrained Resources28 Dec 2023
- 2023Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits2 Oct 2023
- 2023Identifying Copeland Winners in Dueling Bandits with Indifferences1 Oct 2023
- 2023Borda Regret Minimization for Generalized Linear Dueling Bandits15 Mar 2023
- 2023When Can We Track Significant Preference Shifts in Dueling Bandits?13 Feb 2023
- 2022Dueling Bandits: From Two-dueling to Multi-dueling16 Nov 2022
- 2022One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Bandits26 Oct 2022
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits25 Oct 2022
- 2022Dueling Convex Optimization with General Preferences27 Sep 2022
- 2022An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem25 Sep 2022
- 2022Active Evaluation: Efficient NLG Evaluation with Few Pairwise Comparisons11 Mar 2022
- 2022Batched Dueling Bandits22 Feb 2022
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences14 Feb 2022
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability24 Nov 2021
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferences8 Nov 2021
- 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits6 Nov 2021
- 2021Statistical Consequences of Dueling Bandits16 Oct 2021
- 2021Dueling Bandits with Adversarial Sleeping5 Jul 2021
- 2021Preference learning along multiple criteria: A game-theoretic perspective5 May 2021
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 105
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2024Feel-Good Thompson Sampling for Contextual Dueling Banditscited by 23
- 2023Variance-Aware Regret Bounds for Stochastic Contextual Dueling Banditscited by 22
- 2023Borda Regret Minimization for Generalized Linear Dueling Banditscited by 17
- 2022Batched Dueling Banditscited by 10
- 2022Active Evaluation: Efficient NLG Evaluation with Few Pairwise Comparisonscited by 10
- 2021Preference learning along multiple criteria: A game-theoretic perspectivecited by 9
- 2021Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Banditscited by 9
- 2022ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Banditscited by 8
- 2021Dueling Bandits with Adversarial Sleepingcited by 5
- 2022Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferencescited by 5
12 most cited of 34 All 34 (JSON)
- 2026Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits1 Jun 2026
- 2026Multi-Armed Bandits With Best-Action Queries8 May 2026
- 2026A Finite Time Analysis of Thompson Sampling for Bayesian Optimization with Preferential Feedback27 Apr 2026
- 2026Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectives19 Mar 2026
- 2026Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms12 Jan 2026
- 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options21 Oct 2025
- 2025FraPPE: Fast and Efficient Preference-based Pure Exploration22 Aug 2025
- 2024QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Bandits31 Oct 2024
- 2024Biased Dueling Bandits with Stochastic Delayed Feedback26 Aug 2024
- 2024Adversarial Multi-dueling Bandits18 Jun 2024
- 2024Multi-Player Approaches for Dueling Bandits25 May 2024
- 2024Feel-Good Thompson Sampling for Contextual Dueling Bandits9 Apr 2024
12 newest of 34 All 34 (JSON)