mlsanityData to 14 Oct 2026

Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning

arXiv 2112.03763 ↗First posted 7 Dec 2021cs.LGcited by 40

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Abstract (arXiv)

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. We show that imitation learning of human-human interactions in a simulated world, in conjunction with self-supervised learning, is sufficient to produce a multimodal interactive agent, which we call MIA, that successfully interacts with non-adversarial humans 75% of the time. We further identify architectural and algorithmic techniques that improve performance, such as hierarchical action selection. Altogether, our results demonstrate that imitation of multi-modal, real-time human behaviour may provide a straightforward and surprisingly effective means of imbuing agents with a rich behavioural prior from which agents might then be fine-tuned for specific purposes, thus laying a foundation for training capable agents for interactive robots or digital assistants. A video of MIA's behaviour may be found at https://youtu.be/ZFgRhviF7mY

Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 7 Dec 2021.

Builds on

19 of 42 references.

References · 19

  1. 2017Attention Is All You Needcited by 60,361
  2. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  3. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
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  11. 2018An Algorithmic Perspective on Imitation Learningcited by 459
  12. 2017Embodied Question Answeringcited by 336
7 more
  1. 2020Self-Supervised MultiModal Versatile Networkscited by 276
  2. 2021Shaking the foundations: delusions in sequence models for interaction and controlcited by 62
  3. 2019Information asymmetry in KL-regularized RLcited by 53
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 13; 2023: 16; 2024: 6; 2025: 4; 2026: 1.

40 papers.

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  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  2. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  3. 2022Interactive Language: Talking to Robots in Real Timecited by 218
  4. 2023Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Controlcited by 187
  5. 2023Foundation Models for Decision Making: Problems, Methods, and Opportunitiescited by 164
  6. 2023Multimodal Web Navigation with Instruction-Finetuned Foundation Modelscited by 160
  7. 2023Vision-Language Models as Success Detectorscited by 142
  8. 2022What Matters in Language Conditioned Robotic Imitation Learning over Unstructured Datacited by 138
  9. 2023How Many Unicorns Are in This Image? A Safety Evaluation Benchmark for Vision LLMscited by 108
  10. 2022Grounding Language with Visual Affordances over Unstructured Datacited by 101
  11. 2022Instruction-driven history-aware policies for robotic manipulationscited by 94
  12. 2022A data-driven approach for learning to control computerscited by 88
28 more
  1. 2023Large Language Models as Generalizable Policies for Embodied Taskscited by 86
  2. 2023Could a Large Language Model be Conscious?cited by 73
  3. 2024Scaling Instructable Agents Across Many Simulated Worldscited by 71
  4. 2023Vision-Language Models as a Source of Rewardscited by 66
  5. 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
  6. 2023A Survey on Transformers in Reinforcement Learningcited by 50
  7. 2023Interactive Natural Language Processingcited by 31
  8. 2023Distilling Internet-Scale Vision-Language Models into Embodied Agentscited by 30
  9. 2022Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedbackcited by 26
  10. 2023The SocialAI School: Insights from Developmental Psychology Towards Artificial Socio-Cultural Agentscited by 24
  11. 2022Mind the gap: Challenges of deep learning approaches to Theory of Mindcited by 21
  12. 2024Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directionscited by 20
  13. 2023Large Sequence Models for Sequential Decision-Making: A Surveycited by 19
  14. 2023Contrastive Language, Action, and State Pre-training for Robot Learningcited by 16
  15. 2022Instruction-Following Agents with Multimodal Transformercited by 13
  16. 2025Towards Human-level Intelligence via Human-like Whole-Body Manipulationcited by 13
  17. 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Modelscited by 12
  18. 2024LEGENT: Open Platform for Embodied Agentscited by 12
  19. 2022Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaborationcited by 8
  20. 2025Mind to Hand: Purposeful Robotic Control via Embodied Reasoningcited by 8
  21. 2022Evaluating Multimodal Interactive Agentscited by 5
  22. 2022Intra-agent speech permits zero-shot task acquisitioncited by 5
  23. 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agentscited by 3
  24. 2024Behavioural Cloning in VizDoomcited by 2
  25. 2024IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agentscited by 1
  26. 2025Mixed-Initiative Dialog for Human-Robot Collaborative Manipulationcited by 1
  27. 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Reportcited by 0
  28. 2026ResDiffFRG: Residual Diffusion for Multiple Appropriate Facial Reaction Generationcited by 0

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  1. 2020Imitating Interactive Intelligence
  2. 2024Agent AI: Surveying the Horizons of Multimodal Interaction
  3. 2025Embodied AI Agents: Modeling the World
  4. 2026A Multimodal Framework for Human-Multi-Agent Interaction
  5. 2026Learning to Plan in Human-Robot Collaboration: Multimodal Reinforcement Learning for Adaptive Interaction
  6. 2019Towards Interactive Training of Non-Player Characters in Video Games
  7. 2025R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations
  8. 2019Imitating by generating: deep generative models for imitation of interactive tasks