mlsanityData to 14 Oct 2026

Imitating by generating: deep generative models for imitation of interactive tasks

arXiv 1910.06031 ↗First posted 14 Oct 2019cs.LG cs.RO stat.MLcited by 11

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Abstract (arXiv)

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner and (3) generation of robot joint trajectories matching the human motion. To test these ideas, we collect human-human interaction data and human-robot interaction data of four interactive tasks "hand-shake", "hand-wave", "parachute fist-bump" and "rocket fist-bump". We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Oct 2019.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 1; 2024: 1; 2025: 4.

11 papers.

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  1. 2025Deep Sensorimotor Control by Imitating Predictive Models of Human Motion
  2. 2026Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation
  3. 2022Eliciting Compatible Demonstrations for Multi-Human Imitation Learning
  4. 2021Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration
  5. 2024Hand-Object Interaction Pretraining from Videos
  6. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  7. 2025Diffusion-Based Imitation Learning for Social Pose Generation
  8. 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections