Imitating by generating: deep generative models for imitation of interactive tasks
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Abstract (arXiv)
To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner and (3) generation of robot joint trajectories matching the human motion. To test these ideas, we collect human-human interaction data and human-robot interaction data of four interactive tasks "hand-shake", "hand-wave", "parachute fist-bump" and "rocket fist-bump". We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Oct 2019.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 1; 2024: 1; 2025: 4.
11 papers.
- 2021Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platformscited by 22
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 8
- 2022MILD: Multimodal Interactive Latent Dynamics for Learning Human-Robot Interactioncited by 6
- 2025RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrationscited by 4
- 2024MoVEInt: Mixture of Variational Experts for Learning Human-Robot Interactions from Demonstrationscited by 3
- 2025Autonomous Human-Robot Interaction via Operator Imitationcited by 3
- 2021Improving Human Motion Prediction Through Continual Learningcited by 2
- 2022Synthesis and Execution of Communicative Robotic Movements with Generative Adversarial Networkscited by 1
- 2022Training and Evaluation of Deep Policies using Reinforcement Learning and Generative Modelscited by 1
- 2023Learning Multimodal Latent Dynamics for Human-Robot Interactioncited by 1
- 2025Robotic Assistant: Completing Collaborative Tasks with Dexterous Vision-Language-Action Modelscited by 0
- 2025Robotic Assistant: Completing Collaborative Tasks with Dexterous Vision-Language-Action Models29 Oct 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Autonomous Human-Robot Interaction via Operator Imitation3 Apr 2025
- 2025RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations18 Feb 2025
- 2024MoVEInt: Mixture of Variational Experts for Learning Human-Robot Interactions from Demonstrations10 Jul 2024
- 2023Learning Multimodal Latent Dynamics for Human-Robot Interaction27 Nov 2023
- 2022MILD: Multimodal Interactive Latent Dynamics for Learning Human-Robot Interaction22 Oct 2022
- 2022Training and Evaluation of Deep Policies using Reinforcement Learning and Generative Models18 Apr 2022
- 2022Synthesis and Execution of Communicative Robotic Movements with Generative Adversarial Networks29 Mar 2022
- 2021Improving Human Motion Prediction Through Continual Learning1 Jul 2021
- 2021Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms5 Mar 2021
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- 2025Deep Sensorimotor Control by Imitating Predictive Models of Human Motion
- 2026Human-to-Robot Interaction: Learning from Video Demonstration for Robot Imitation
- 2022Eliciting Compatible Demonstrations for Multi-Human Imitation Learning
- 2021Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstration
- 2024Hand-Object Interaction Pretraining from Videos
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
- 2025Diffusion-Based Imitation Learning for Social Pose Generation
- 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections