Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search
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Abstract (arXiv)
Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) drafting efficiency when the hero pool is expanded; 2) the multi-round nature of a MOBA 5v5 match series, i.e., two teams play best-of-N and the same hero is only allowed to be drafted once throughout the series. In this paper, we formulate the drafting process as a multi-round combinatorial game and propose a novel drafting algorithm based on neural networks and Monte-Carlo tree search, named JueWuDraft. Specifically, we design a long-term value estimation mechanism to handle the best-of-N drafting case. Taking Honor of Kings, one of the most popular MOBA games at present, as a running case, we demonstrate the practicality and effectiveness of JueWuDraft when compared to state-of-the-art drafting methods.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Dec 2020.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 0; 2024: 2.
10 papers.
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 28
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022Pretraining in Deep Reinforcement Learning: A Surveycited by 18
- 2022Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualizationcited by 14
- 2022Revisiting Discrete Soft Actor-Criticcited by 13
- 2021Boosting Offline Reinforcement Learning with Residual Generative Modelingcited by 7
- 2021Learning Diverse Policies in MOBA Games via Macro-Goalscited by 7
- 2022CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learningcited by 7
- 2024Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learningcited by 0
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning6 Jun 2024
- 2022Pretraining in Deep Reinforcement Learning: A Survey8 Nov 2022
- 2022Revisiting Discrete Soft Actor-Critic21 Sep 2022
- 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning18 Sep 2022
- 2022Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization1 Sep 2022
- 2022CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning16 Mar 2022
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning7 Dec 2021
- 2021Learning Diverse Policies in MOBA Games via Macro-Goals27 Oct 2021
- 2021Boosting Offline Reinforcement Learning with Residual Generative Modeling19 Jun 2021