RIFT: Group-Relative RL Fine-Tuning for Realistic and Controllable Traffic Simulation
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Abstract (arXiv)
Achieving both realism and controllability in closed-loop traffic simulation remains a key challenge in autonomous driving. Dataset-based methods reproduce realistic trajectories but suffer from covariate shift in closed-loop deployment, compounded by simplified dynamics models that further reduce reliability. Conversely, physics-based simulation methods enhance reliable and controllable closed-loop interactions but often lack expert demonstrations, compromising realism. To address these challenges, we introduce a dual-stage AV-centric simulation framework that conducts imitation learning pre-training in a data-driven simulator to capture trajectory-level realism and route-level controllability, followed by reinforcement learning fine-tuning in a physics-based simulator to enhance style-level controllability and mitigate covariate shift. In the fine-tuning stage, we propose RIFT, a novel group-relative RL fine-tuning strategy that evaluates all candidate modalities through group-relative formulation and employs a surrogate objective for stable optimization, enhancing style-level controllability and mitigating covariate shift while preserving the trajectory-level realism and route-level controllability inherited from IL pre-training. Extensive experiments demonstrate that RIFT improves realism and controllability in traffic simulation while simultaneously exposing the limitations of modern AV systems in closed-loop evaluation. Project Page: https://currychen77.github.io/RIFT/
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 64 of its 78 references that are in the map. First posted on arXiv 6 May 2025.
Builds on
64 of 78 references.
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38 more
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50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Steerable Adversarial Scenario Generation through Test-Time Preference Alignmentcited by 8
- 2026Constrained Group Relative Policy Optimizationcited by 2
- 2026CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policiescited by 2
- 2026World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planningcited by 1
- 2026World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning12 Jul 2026
- 2026CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies6 May 2026
- 2026Constrained Group Relative Policy Optimization5 Feb 2026
- 2025Steerable Adversarial Scenario Generation through Test-Time Preference Alignment24 Sep 2025
Similar, not cited
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- 2025RoaD: Rollouts as Demonstrations for Closed-Loop Supervised Fine-Tuning of Autonomous Driving Policies
- 2026ECoSim: Data Efficient Fine-Tuning for Controllable Traffic Simulation
- 2026Fine-tuning is Not Enough: A Parallel Framework for Collaborative Imitation and Reinforcement Learning in End-to-end Autonomous Driving
- 2025Controllable Latent Diffusion for Traffic Simulation
- 2025A Comprehensive Review of Reinforcement Learning for Autonomous Driving in the CARLA Simulator
- 2025Post-Training and Test-Time Scaling of Generative Agent Behavior Models for Interactive Autonomous Driving