mlsanityData to 14 Oct 2026

Neural Re-Simulation for Generating Bounces in Single Images

arXiv 1908.06217 ↗First posted 17 Aug 2019cs.CVcited by 3

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Abstract (arXiv)

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to 'correct' traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output, a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Aug 2019.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 0; 2025: 1.

3 papers.