mlsanityData to 7 Oct 2026

SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflows

arXiv 2208.08274 ↗First posted 16 Aug 2022cs.GR cs.LGcited by 5

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Abstract (arXiv)

Inverse Kinematics (IK) systems are often rigid with respect to their input character, thus requiring user intervention to be adapted to new skeletons. In this paper we aim at creating a flexible, learned IK solver applicable to a wide variety of human morphologies. We extend a state-of-the-art machine learning IK solver to operate on the well known Skinned Multi-Person Linear model (SMPL). We call our model SMPL-IK, and show that when integrated into real-time 3D software, this extended system opens up opportunities for defining novel AI-assisted animation workflows. For example, pose authoring can be made more flexible with SMPL-IK by allowing users to modify gender and body shape while posing a character. Additionally, when chained with existing pose estimation algorithms, SMPL-IK accelerates posing by allowing users to bootstrap 3D scenes from 2D images while allowing for further editing. Finally, we propose a novel SMPL Shape Inversion mechanism (SMPL-SI) to map arbitrary humanoid characters to the SMPL space, allowing artists to leverage SMPL-IK on custom characters. In addition to qualitative demos showing proposed tools, we present quantitative SMPL-IK baselines on the H36M and AMASS datasets.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 13 of its 31 references that are in the map. First posted on arXiv 16 Aug 2022.

Builds on

13 of 31 references.

References · 13

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  3. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  4. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  5. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  6. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  7. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
  8. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  9. 2018Real-time Deep Pose Estimation with Geodesic Loss for Image-to-Template Rigid Registrationcited by 40
  10. 2021A Survey on Deep Learning for Skeleton-Based Human Animationcited by 26
  11. 2021Tracking People with 3D Representationscited by 22
  12. 2021ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematicscited by 17
1 more
  1. 2022Neural Inverse Kinematicscited by 4

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Citing papers per year: 2023: 1; 2024: 3; 2025: 1.

5 papers.