Telling Stories through Multi-User Dialogue by Modeling Character Relations
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Abstract (arXiv)
This paper explores character-driven story continuation, in which the story emerges through characters' first- and second-person narration as well as dialogue -- requiring models to select language that is consistent with a character's persona and their relationships with other characters while following and advancing the story. We hypothesize that a multi-task model that trains on character dialogue plus character relationship information improves transformer-based story continuation. To this end, we extend the Critical Role Dungeons and Dragons Dataset (Rameshkumar and Bailey, 2020) -- consisting of dialogue transcripts of people collaboratively telling a story while playing the role-playing game Dungeons and Dragons -- with automatically extracted relationships between each pair of interacting characters as well as their personas. A series of ablations lend evidence to our hypothesis, showing that our multi-task model using character relationships improves story continuation accuracy over strong baselines.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 17 of its 28 references that are in the map. First posted on arXiv 31 May 2021.
Builds on
17 of 28 references.
References · 17
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5 more
- 2018Controllable Neural Story Plot Generation via Reward Shapingcited by 49
- 2018Learning Semantic Textual Similarity from Conversationscited by 41
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Citing papers per year: 2022: 6; 2023: 2; 2024: 2; 2025: 1; 2026: 2.
13 papers.
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- 2022Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionalscited by 191
- 2024Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agentcited by 52
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Informationcited by 18
- 2022Robust Preference Learning for Storytelling via Contrastive Reinforcement Learningcited by 14
- 2022Towards Inter-character Relationship-driven Story Generationcited by 11
- 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
- 2022CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understandingcited by 7
- 2023Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Modelscited by 5
- 2024AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agentscited by 2
- 2026Role-Playing Agents Driven by Large Language Models: Current Status, Challenges, and Future Trendscited by 2
- 2026CHARM: Character Hallucination for Multicultural Role Play Benchmarkcited by 1
- 2026CHARM: Character Hallucination for Multicultural Role Play Benchmark1 Sep 2026
- 2026Role-Playing Agents Driven by Large Language Models: Current Status, Challenges, and Future Trends15 Jan 2026
- 2025Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge18 Feb 2025
- 2024Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent21 Feb 2024
- 2024AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agents12 Jan 2024
- 2023Tachikuma: Understading Complex Interactions with Multi-Character and Novel Objects by Large Language Models24 Jul 2023
- 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information2 May 2023
- 2022CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understanding21 Dec 2022
- 2022Ontologically Faithful Generation of Non-Player Character Dialogues20 Dec 2022
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
- 2022Towards Inter-character Relationship-driven Story Generation1 Nov 2022
- 2022Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning14 Oct 2022
- 2022Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionalscited by 191
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Informationcited by 18
- 2022Towards Inter-character Relationship-driven Story Generationcited by 11
- 2022Ontologically Faithful Generation of Non-Player Character Dialoguescited by 7
- 2022CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understandingcited by 7
- 2026CHARM: Character Hallucination for Multicultural Role Play Benchmarkcited by 1
- 2025Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challengecited by 0
- 2026CHARM: Character Hallucination for Multicultural Role Play Benchmark1 Sep 2026
- 2025Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge18 Feb 2025
- 2023FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information2 May 2023
- 2022CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understanding21 Dec 2022
- 2022Ontologically Faithful Generation of Non-Player Character Dialogues20 Dec 2022
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
- 2022Towards Inter-character Relationship-driven Story Generation1 Nov 2022
- 2022Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals29 Sep 2022