CHARM: Character Hallucination for Multicultural Role Play Benchmark
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Abstract (arXiv)
Role-playing large language models (LLMs) are expected to adopt a character's style while also respecting that character's knowledge boundaries. Prior evaluations detect character hallucination but rarely distinguish whether errors arise from failure to recognize a boundary or from failure to comply despite recognition. We introduce CHARM, a multicultural benchmark of 40 real and fictional characters drawn from five cultural-linguistic regions, and validated by native reviewers. It probes two boundary types, Temporal (historical vs. modern) and Cross-Universe (entities outside a character's narrative or historical universe), using abstention-enabled multiple-choice questions. We propose a two-stage evaluation that separates Boundary-Awareness (explicit recognition that a query is out of scope) from Boundary-Compliance (abstention when answering concrete questions). Evaluations across six LLMs show that hallucination is driven predominantly by compliance failures. Models frequently acknowledge that a query lies outside the character's knowledge yet still provide factual, out-of-character answers. By re-posing the same questions to the target character, we confirm that a large fraction of these cases are verified parametric overrides; the model stores the relevant fact but fails to suppress it. We also observe systematic cultural variation in these failures, consistent with imbalances in how characters from different regions are represented in model knowledge.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 15 of its 27 references that are in the map. First posted on arXiv 1 Sep 2026.
Builds on
15 of 27 references.
References · 15
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2023Character-LLM: A Trainable Agent for Role-Playingcited by 339
- 2024From Persona to Personalization: A Survey on Role-Playing Language Agentscited by 212
- 2024Don't Hallucinate, Abstain: Identifying LLM Knowledge Gaps via Multi-LLM Collaborationcited by 180
- 2024BLEnD: A Benchmark for LLMs on Everyday Knowledge in Diverse Cultures and Languagescited by 173
- 2024Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignmentcited by 104
- 2024SimpleToM: Exposing the Gap between Explicit ToM Inference and Implicit ToM Application in LLMscited by 57
- 2024Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agentcited by 52
- 2024RoleBreak: Character Hallucination as a Jailbreak Attack in Role-Playing Systemscited by 21
- 2024Mitigating Hallucination in Fictional Character Role-Playcited by 18
- 2021Unsupervised Enrichment of Persona-grounded Dialog with Background Storiescited by 14
- 2021Telling Stories through Multi-User Dialogue by Modeling Character Relationscited by 13
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Citing papers per year: 2026: 1.
1 paper.
- 2026The Curse of Knowledge in Role-Playing Language Modelscited by 0
- 2026The Curse of Knowledge in Role-Playing Language Models12 Oct 2026