mlsanityData to 7 Oct 2026

Cuboids Revisited: Learning Robust 3D Shape Fitting to Single RGB Images

arXiv 2105.02047 ↗First posted 5 May 2021cs.CVcited by 17

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Abstract (arXiv)

Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an important step to attain high-level, abstract scene descriptions. Previous approaches directly estimate shape parameters from a 2D or 3D input, and are only able to reproduce simple objects, yet unable to accurately parse more complex 3D scenes. In contrast, we propose a robust estimator for primitive fitting, which can meaningfully abstract real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to 3D features, such as a depth map. We condition the network on previously detected parts of the scene, thus parsing it one-by-one. To obtain 3D features from a single RGB image, we additionally optimise a feature extraction CNN in an end-to-end manner. However, naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene behind. We thus propose an occlusion-aware distance metric correctly handling opaque scenes. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the challenging NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 46 of its 70 references that are in the map. First posted on arXiv 5 May 2021.

Builds on

46 of 70 references.

References · 46

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34 more
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Citing papers per year: 2021: 2; 2022: 1; 2023: 6; 2024: 5; 2025: 3.

17 papers.

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