Generative Blocks World: Moving Things Around in Pictures
Not on the map. Why?
Abstract (arXiv)
We describe Generative Blocks World to interact with the scene of a generated image by manipulating simple geometric abstractions. Our method represents scenes as assemblies of convex 3D primitives, and the same scene can be represented by different numbers of primitives, allowing an editor to move either whole structures or small details. Once the scene geometry has been edited, the image is generated by a flow-based method, which is conditioned on depth and a texture hint. Our texture hint takes into account the modified 3D primitives, exceeding the texture-consistency provided by existing techniques. These texture hints (a) allow accurate object and camera moves and (b) preserve the identity of objects. Our experiments demonstrate that our approach outperforms prior works in visual fidelity, editability, and compositional generalization.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 45 of its 60 references that are in the map. First posted on arXiv 25 Jun 2025.
Builds on
45 of 60 references.
References · 45
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- 2023Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Priorcited by 343
33 more
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- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
- 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 219
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- 2023DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Modelscited by 195
- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2019CvxNet: Learnable Convex Decompositioncited by 174
- 2024Stable Flow: Vital Layers for Training-Free Image Editingcited by 113
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- 2023StyleGAN knows Normal, Depth, Albedo, and Morecited by 44
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- 2024Editable Image Elements for Controllable Synthesiscited by 13
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- 2023Evaluate Geometry of Radiance Fields with Low-frequency Color Priorcited by 2
- 2024Denoising Monte Carlo Renders with Diffusion Modelscited by 2
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.