A0C: Alpha Zero in Continuous Action Space
On the map: World models → Latent dynamics models and model-based RL
Abstract (arXiv)
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 0 of its 22 references that are in the map. First posted on arXiv 24 May 2018.
Builds on
0 of 22 references.
No references here yet.
Built on by
Citing papers per year: 2021: 5; 2022: 5; 2023: 2; 2024: 5.
17 papers.
Sort:
By area:
- 2024Understanding World or Predicting Future? A Comprehensive Survey of World Modelscited by 161
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2022A Survey on Model-based Reinforcement Learningcited by 65
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applicationscited by 16
- 2021High-Accuracy Model-Based Reinforcement Learning, a Surveycited by 13
- 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximationscited by 13
- 2021Lyapunov Exponents for Diversity in Differentiable Gamescited by 8
- 2024ConstrainedZero: Chance-Constrained POMDP Planning using Learned Probabilistic Failure Surrogates and Adaptive Safety Constraintscited by 7
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partnercited by 5
- 2022Learning to design without prior data: Discovering generalizable design strategies using deep learning and tree searchcited by 5
- 2021Combining Off and On-Policy Training in Model-Based Reinforcement Learningcited by 4
- 2022Continuous Monte Carlo Graph Searchcited by 4
5 more
- 2024SPO: Sequential Monte Carlo Policy Optimisationcited by 4
- 2022GrASP: Gradient-Based Affordance Selection for Planningcited by 2
- 2022Brick Tic-Tac-Toe: Exploring the Generalizability of AlphaZero to Novel Test Environmentscited by 2
- 2024Provably Efficient Long-Horizon Exploration in Monte Carlo Tree Search through State Occupancy Regularizationcited by 1
- 2024AlphaViT: A flexible game-playing AI for multiple games and variable board sizescited by 0
- 2024Understanding World or Predicting Future? A Comprehensive Survey of World Models21 Nov 2024
- 2024AlphaViT: A flexible game-playing AI for multiple games and variable board sizes25 Aug 2024
- 2024Provably Efficient Long-Horizon Exploration in Monte Carlo Tree Search through State Occupancy Regularization7 Jul 2024
- 2024ConstrainedZero: Chance-Constrained POMDP Planning using Learned Probabilistic Failure Surrogates and Adaptive Safety Constraints1 May 2024
- 2024SPO: Sequential Monte Carlo Policy Optimisation12 Feb 2024
- 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations31 May 2023
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applications14 Mar 2023
- 2022Learning to design without prior data: Discovering generalizable design strategies using deep learning and tree search28 Nov 2022
- 2022Continuous Monte Carlo Graph Search4 Oct 2022
- 2022Brick Tic-Tac-Toe: Exploring the Generalizability of AlphaZero to Novel Test Environments13 Jul 2022
- 2022A Survey on Model-based Reinforcement Learning19 Jun 2022
- 2022GrASP: Gradient-Based Affordance Selection for Planning8 Feb 2022
5 more
- 2021Lyapunov Exponents for Diversity in Differentiable Games24 Dec 2021
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partner11 Nov 2021
- 2021High-Accuracy Model-Based Reinforcement Learning, a Survey17 Jul 2021
- 2021Learning and Planning in Complex Action Spaces13 Apr 2021
- 2021Combining Off and On-Policy Training in Model-Based Reinforcement Learning24 Feb 2021
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applicationscited by 16
- 2021High-Accuracy Model-Based Reinforcement Learning, a Surveycited by 13
- 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximationscited by 13
- 2021Lyapunov Exponents for Diversity in Differentiable Gamescited by 8
- 2024ConstrainedZero: Chance-Constrained POMDP Planning using Learned Probabilistic Failure Surrogates and Adaptive Safety Constraintscited by 7
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partnercited by 5
- 2022Learning to design without prior data: Discovering generalizable design strategies using deep learning and tree searchcited by 5
- 2021Combining Off and On-Policy Training in Model-Based Reinforcement Learningcited by 4
- 2022Continuous Monte Carlo Graph Searchcited by 4
- 2024SPO: Sequential Monte Carlo Policy Optimisationcited by 4
- 2022GrASP: Gradient-Based Affordance Selection for Planningcited by 2
12 most cited of 15 All 15 (JSON)
- 2024AlphaViT: A flexible game-playing AI for multiple games and variable board sizes25 Aug 2024
- 2024Provably Efficient Long-Horizon Exploration in Monte Carlo Tree Search through State Occupancy Regularization7 Jul 2024
- 2024ConstrainedZero: Chance-Constrained POMDP Planning using Learned Probabilistic Failure Surrogates and Adaptive Safety Constraints1 May 2024
- 2024SPO: Sequential Monte Carlo Policy Optimisation12 Feb 2024
- 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations31 May 2023
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applications14 Mar 2023
- 2022Learning to design without prior data: Discovering generalizable design strategies using deep learning and tree search28 Nov 2022
- 2022Continuous Monte Carlo Graph Search4 Oct 2022
- 2022Brick Tic-Tac-Toe: Exploring the Generalizability of AlphaZero to Novel Test Environments13 Jul 2022
- 2022GrASP: Gradient-Based Affordance Selection for Planning8 Feb 2022
- 2021Lyapunov Exponents for Diversity in Differentiable Games24 Dec 2021
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partner11 Nov 2021
12 newest of 15 All 15 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2024An Investigation of Offline Reinforcement Learning in Factorisable Action Spaces
- 2025Scaling Algorithm Distillation for Continuous Control with Mamba
- 2026Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
- 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learning
- 2021Continuous Control with Action Quantization from Demonstrations
- 2026Improving and Accelerating Offline RL in Large Discrete Action Spaces with Structured Policy Initialization
- 2025Implicit Search via Discrete Diffusion: A Study on Chess
- 2025Action Space Reduction Strategies for Reinforcement Learning in Autonomous Driving