Life, uh, Finds a Way: Hyperadaptability by Behavioral Search
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Abstract (arXiv)
Living beings are able to solve a wide variety of problems that they encounter rarely or only once. Without the benefit of extensive and repeated experience with these problems, they can solve them in an ad-hoc manner. We call this capacity to always find a solution to a physically solvable problem hyperadaptability. To explain how hyperadaptability can be achieved, we propose a theory that frames behavior as the physical manifestation of a self-modifying search procedure. Rather than exploring randomly, our system achieves robust problem-solving by dynamically ordering an infinite set of continuous behaviors according to simplicity and effectiveness. Behaviors are sampled from paths over cognitive graphs, their order determined by a tight behavior-execution/graph-modification feedback loop. We implement cognitive graphs using Hebbian-learning and a novel harmonic neural representation supporting flexible information storage. We validate our approach through simulation experiments showing rapid achievement of highly-robust navigation ability in complex mazes, as well as high reward on difficult extensions of classic reinforcement learning problems. This framework offers a new theoretical model for developmental learning and paves the way for robots that can autonomously master complex skills and handle exceptional circumstances.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 37 references that are in the map. First posted on arXiv 2 Oct 2024.
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References · 11
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2020Reward-Free Exploration for Reinforcement Learningcited by 177
- 2016Using Fast Weights to Attend to the Recent Pastcited by 161
- 2016Model-Free Episodic Controlcited by 100
- 2021Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Interventioncited by 90
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2020Learning Associative Inference Using Fast Weight Memorycited by 51
- 2017Count-Based Exploration in Feature Space for Reinforcement Learningcited by 48
- 2022You Only Live Once: Single-Life Reinforcement Learningcited by 23
- 2022Zipfian environments for Reinforcement Learningcited by 13
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