Continuous Monte Carlo Graph Search
Not on the map. Why?
Abstract (arXiv)
Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off exploration for exploitation for efficient online planning, and it outperforms comparison methods in many discrete decision-making domains such as Go, Chess, and Shogi. Subsequently, extensions of MCTS to continuous domains have been developed. However, the inherent high branching factor and the resulting explosion of the search tree size are limiting the existing methods. To address this problem, we propose Continuous Monte Carlo Graph Search (CMCGS), an extension of MCTS to online planning in environments with continuous state and action spaces. CMCGS takes advantage of the insight that, during planning, sharing the same action policy between several states can yield high performance. To implement this idea, at each time step, CMCGS clusters similar states into a limited number of stochastic action bandit nodes, which produce a layered directed graph instead of an MCTS search tree. Experimental evaluation shows that CMCGS outperforms comparable planning methods in several complex continuous DeepMind Control Suite benchmarks and 2D navigation and exploration tasks with limited sample budgets. Furthermore, CMCGS can be scaled up through parallelization, and it outperforms the Cross-Entropy Method (CEM) in continuous control with learned dynamics models.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 30 of its 78 references that are in the map. First posted on arXiv 4 Oct 2022.
Builds on
30 of 78 references.
References · 30
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2018DeepMind Control Suitecited by 935
- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 748
- 2022Temporal Difference Learning for Model Predictive Controlcited by 375
- 2020dm_control: Software and Tasks for Continuous Controlcited by 368
- 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
- 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 245
- 2021Mastering Atari Games with Limited Datacited by 235
- 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
- 2018Plan Online, Learn Offline: Efficient Learning and Exploration via Model-Based Controlcited by 104
- 2020Sample-efficient Cross-Entropy Method for Real-time Planningcited by 90
18 more
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2019Discretizing Continuous Action Space for On-Policy Optimizationcited by 65
- 2017Near Optimal Behavior via Approximate State Abstractioncited by 63
- 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
- 2020On the role of planning in model-based deep reinforcement learningcited by 57
- 2021MBRL-Lib: A Modular Library for Model-based Reinforcement Learningcited by 41
- 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28
- 2020Blending MPC & Value Function Approximation for Efficient Reinforcement Learningcited by 27
- 2018A0C: Alpha Zero in Continuous Action Spacecited by 17
- 2019Information Theoretic Model Predictive Q-Learningcited by 16
- 2018Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithmscited by 13
- 2019Action Guidance with MCTS for Deep Reinforcement Learningcited by 8
- 2020POLY-HOOT: Monte-Carlo Planning in Continuous Space MDPs with Non-Asymptotic Analysiscited by 8
- 2021The Value of Planning for Infinite-Horizon Model Predictive Controlcited by 8
- 2017Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playingcited by 3
- 2018Intelligent Middle-Level Game Controlcited by 2
- 2020Marginal Utility for Planning in Continuous or Large Discrete Action Spacescited by 2
- 2021Limited depth bandit-based strategy for Monte Carlo planning in continuous action spacescited by 1
Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
- 2025Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunitiescited by 23
- 2024Dynamic Model Predictive Shielding for Provably Safe Reinforcement Learningcited by 11
- 2026SovereignPA-Bench: Evaluating User-Owned Personal Agents under Evolving Intent, Platform Mediation, and Consent Constraintscited by 1
- 2025Action-Gradient Monte Carlo Tree Search for Non-Parametric Continuous (PO)MDPscited by 0
- 2026SovereignPA-Bench: Evaluating User-Owned Personal Agents under Evolving Intent, Platform Mediation, and Consent Constraints6 Jul 2026
- 2025Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities22 Jun 2025
- 2025Action-Gradient Monte Carlo Tree Search for Non-Parametric Continuous (PO)MDPs15 Mar 2025
- 2024Dynamic Model Predictive Shielding for Provably Safe Reinforcement Learning22 May 2024