mlsanityData to 7 Oct 2026

A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognition

arXiv 2206.14344 ↗First posted 29 Jun 2022cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognition. We propose a new adjacency matrix that abandons all rigid neighbor connections but lets the model adaptively learn the relationships of joints. We conduct extensive experiments and analysis with a validation model on two skeleton-based action recognition datasets (NTURGBD60 and FineGYM). Comprehensive experimental results and analysis reveals that 1) the most widely used human natural skeleton structure adjacency matrix is unsuitable in skeleton-based action recognition; 2) The proposed adjacency matrix is superior in model performance, noise robustness and transferability.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 31 references that are in the map. First posted on arXiv 29 Jun 2022.

Builds on

19 of 31 references.

References · 19

  1. 2017Graph Attention Networkscited by 8,854
  2. 2017Mask R-CNNcited by 7,259
  3. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  7. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  8. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
  9. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  10. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  11. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  12. 2021AP-10K: A Benchmark for Animal Pose Estimation in the Wildcited by 123
7 more
  1. 2020Adaptive Graph Encoder for Attributed Graph Embeddingcited by 88
  2. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  3. 2017Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognitioncited by 23
  4. 2019Make Skeleton-based Action Recognition Model Smaller, Faster and Bettercited by 22
  5. 2020Feedback Graph Convolutional Network for Skeleton-based Action Recognitioncited by 22
  6. 2019Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletonscited by 12
  7. 2020Predictively Encoded Graph Convolutional Network for Noise-Robust Skeleton-based Action Recognitioncited by 8

Built on by

Not cited yet.