mlsanityData to 7 Oct 2026

Projective Urban Texturing

arXiv 2201.10938 ↗First posted 25 Jan 2022cs.CVcited by 3

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Abstract (arXiv)

This paper proposes a method for automatic generation of textures for 3D city meshes in immersive urban environments. Many recent pipelines capture or synthesize large quantities of city geometry using scanners or procedural modeling pipelines. Such geometry is intricate and realistic, however the generation of photo-realistic textures for such large scenes remains a problem. We propose to generate textures for input target 3D meshes driven by the textural style present in readily available datasets of panoramic photos capturing urban environments. Re-targeting such 2D datasets to 3D geometry is challenging because the underlying shape, size, and layout of the urban structures in the photos do not correspond to the ones in the target meshes. Photos also often have objects (e.g., trees, vehicles) that may not even be present in the target geometry. To address these issues we present a method, called Projective Urban Texturing (PUT), which re-targets textural style from real-world panoramic images to unseen urban meshes. PUT relies on contrastive and adversarial training of a neural architecture designed for unpaired image-to-texture translation. The generated textures are stored in a texture atlas applied to the target 3D mesh geometry. To promote texture consistency, PUT employs an iterative procedure in which texture synthesis is conditioned on previously generated, adjacent textures. We demonstrate both quantitative and qualitative evaluation of the generated textures.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 22 of its 53 references that are in the map. First posted on arXiv 25 Jan 2022.

Builds on

22 of 53 references.

References · 22

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10 more
  1. 2020Leveraging 2D Data to Learn Textured 3D Mesh Generationcited by 69
  2. 2018Non-Stationary Texture Synthesis by Adversarial Expansioncited by 66
  3. 2019Corners for Layout: End-to-End Layout Recovery from 360 Imagescited by 55
  4. 2019Learning a Neural 3D Texture Space from 2D Exemplarscited by 53
  5. 2019The StreetLearn Environment and Datasetcited by 42
  6. 2020Adversarial Texture Optimization from RGB-D Scanscited by 30
  7. 2017Im2Pano3D: Extrapolating 360 Structure and Semantics Beyond the Field of Viewcited by 25
  8. 2019TileGAN: Synthesis of Large-Scale Non-Homogeneous Texturescited by 15
  9. 2018FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANscited by 5
  10. 2020Unsupervised Learning of Depth and Ego-Motion from Cylindrical Panoramic Video with Applications for Virtual Realitycited by 4

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Citing papers per year: 2023: 1; 2024: 0; 2025: 2.

3 papers.