Model-free policy gradient for discrete-time mean-field control
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
We study model-free policy learning for discrete-time mean-field control (MFC) problems with finite state space and compact action space. In contrast to the extensive literature on value-based methods for MFC, policy-based approaches remain largely unexplored due to the intrinsic dependence of transition kernels and rewards on the evolving population state distribution, which prevents the direct use of likelihood-ratio estimators of policy gradients from classical single-agent reinforcement learning. We introduce a novel perturbation scheme on the state-distribution flow and prove that the gradient of the resulting perturbed value function converges to the true policy gradient as the perturbation magnitude vanishes. This construction yields a fully model-free estimator based solely on simulated trajectories and an auxiliary estimate of the sensitivity of the state distribution. Building on this framework, we develop MF-REINFORCE, a model-free policy gradient algorithm for MFC, and establish explicit quantitative bounds on its bias and mean-squared error. Numerical experiments on representative mean-field control tasks demonstrate the effectiveness of the proposed approach.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 35 of its 46 references that are in the map. First posted on arXiv 16 Jan 2026.
Builds on
35 of 46 references.
Closest ancestors · 2
Same direction, newest first
- 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spaces10 Nov
- 2024Full error analysis of policy gradient learning algorithms for exploratory linear quadratic mean-field control problem in continuous time with common noise5 Aug
Other references · 33
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21 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Datacited by 1
- 2026Actor-Critic Learning for Extended Mean Field Control with Deterministic Policiescited by 1
- 2026Mean Field Reinforcement Learningcited by 0
- 2026Randomized Transport Maps for Model-Free Policy-Gradient Mean-Field Controlcited by 0
- 2026Randomized Transport Maps for Model-Free Policy-Gradient Mean-Field Control8 Oct 2026
- 2026Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies13 Jul 2026
- 2026Mean Field Reinforcement Learning1 Jul 2026
- 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data25 Jun 2026
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- 2024Unified continuous-time q-learning for mean-field game and mean-field control problems
- 2026Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundations
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics