Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26
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Abstract (arXiv)
Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power. We present a case study on a development version of the ice hockey game EA SPORTS NHL 26, for which human playtesters test the goalie AI for behavioral exploits. To reduce the effort of re-testing the goalie AI after every game or behavior modification in the development phase, we propose Reward-Adaptive Iterative Discovery (RAID), a novel approach to automatically find exploits using an iterative Reinforcement Learning (RL) approach that trains a population of goal scoring agents. While previous approaches can already successfully find exploits, RL algorithms tend to overfit to a single solution. We introduce a simple extension on top of existing RL algorithms, such that they find multiple diverse high-quality solutions. For our first deployment of this approach, within a single experiment we were able to find six hockey scoring exploit strategies that were qualitatively similar to those that playtesters had found in hours-long manual testing sessions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 23 references that are in the map. First posted on arXiv 8 Jul 2026.
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References · 15
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
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- 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28
- 2021Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agentscited by 28
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