mlsanityData to 7 Oct 2026

On Automating Video Game Regression Testing by Planning and Learning

arXiv 2402.12393 ↗First posted 16 Feb 2024cs.HC cs.AIcited by 1

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Abstract (arXiv)

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and incremental action model learning techniques to maintain a formal model in the planning domain description language (PDDL) of the gameplay mechanics. The workflow enables efficient cooperation of game developers without any experience with PDDL or other formal systems and a person experienced with PDDL modeling but no game development skills. We describe the method and workflow in general and then demonstrate it on a concrete proof-of-concept example -- a simple role-playing game provided as one of the tutorial projects in the popular game development engine Unity. This paper presents the first step towards minimizing or even eliminating the need for a modeling expert in the workflow, thus making automated planning accessible to a broader audience.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 4 of its 26 references that are in the map. First posted on arXiv 16 Feb 2024.

Builds on

4 of 26 references.

References · 4

  1. 2019Automated Video Game Testing Using Synthetic and Human-Like Agentscited by 22
  2. 2021Safe Learning of Lifted Action Modelscited by 16
  3. 2022Using Reinforcement Learning for Load Testing of Video Gamescited by 10
  4. 2022MACQ: A Holistic View of Model Acquisition Techniquescited by 7

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