mlsanityData to 7 Oct 2026

Robust Imitation Learning for Automated Game Testing

arXiv 2401.04572 ↗First posted 9 Jan 2024cs.LGcited by 4

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the code. Therefore, automated testing is seen as a key technology for the gaming industry, as it would dramatically improve development costs and efficiency. Toward this end, we propose EVOLUTE, a novel imitation learning-based architecture that combines behavioural cloning (BC) with energy based models (EBMs). EVOLUTE is a two-stream ensemble model that splits the action space of autonomous agents into continuous and discrete tasks. The EBM stream handles the continuous tasks, to have a more refined and adaptive control, while the BC stream handles discrete actions, to ease training. We evaluate the performance of EVOLUTE in a shooting-and-driving game, where the agent is required to navigate and continuously identify targets to attack. The proposed model has higher generalisation capabilities than standard BC approaches, showing a wider range of behaviours and higher performances. Also, EVOLUTE is easier to train than a pure end-to-end EBM model, as discrete tasks can be quite sparse in the dataset and cause model training to explore a much wider set of possible actions while training.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 18 of its 28 references that are in the map. First posted on arXiv 9 Jan 2024.

Builds on

18 of 28 references.

Closest ancestors · 2

Same direction, newest first

  1. 2021Implicit Behavioral Cloning1 Sep
  2. 2019Random Expert Distillation: Imitation Learning via Expert Policy Support Estimation16 May

Other references · 16

  1. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,415
  2. 2015Continuous control with deep reinforcement learningcited by 3,279
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  4. 2016Generative Adversarial Imitation Learningcited by 1,576
  5. 2016End to End Learning for Self-Driving Carscited by 1,000
  6. 2019Your Classifier is Secretly an Energy Based Model and You Should Treat it Like Onecited by 402
  7. 2018ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worstcited by 391
  8. 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 193
  9. 2017DART: Noise Injection for Robust Imitation Learningcited by 187
  10. 2016Energy-based Generative Adversarial Networkcited by 119
  11. 2021Coarse-to-Fine Imitation Learning: Robot Manipulation from a Single Demonstrationcited by 92
  12. 2019Discrete and Continuous Action Representation for Practical RL in Video Gamescited by 34
4 more
  1. 2020How to Train Your Energy-Based Model for Regressioncited by 23
  2. 2019Automated Video Game Testing Using Synthetic and Human-Like Agentscited by 22
  3. 2021A Survey of Video Game Testingcited by 18
  4. 2022Overcoming Exploration: Deep Reinforcement Learning for Continuous Control in Cluttered Environments from Temporal Logic Specificationscited by 11

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Behavioural Cloning in VizDoom
  2. 2020Benchmarking End-to-End Behavioural Cloning on Video Games
  3. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
  4. 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
  5. 2019Towards Interactive Training of Non-Player Characters in Video Games
  6. 2024Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning
  7. 2024Efficient Active Imitation Learning with Random Network Distillation
  8. 2023Behavioral Cloning via Search in Embedded Demonstration Dataset