Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
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Abstract (arXiv)
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A common practice consists of creating metrics out of data collected by player interactions with the content; however, this allows for estimation only after the content is released and does not consider the characteristics of potential future players. In this article, we present a number of potential solutions for the estimation of difficulty under such conditions, and we showcase the results of a comparative study intended to understand which method and which types of data perform better in different scenarios. The results reveal that models trained on a combination of cohort statistics and simulated data produce the most accurate estimations of difficulty in all scenarios. Furthermore, among these models, artificial neural networks show the most consistent results.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 54 references that are in the map. First posted on arXiv 30 Jan 2024.
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12 of 54 references.
References · 12
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
- 2019Automated Video Game Testing Using Synthetic and Human-Like Agentscited by 22
- 2019Winning Isn't Everything: Enhancing Game Development with Intelligent Agentscited by 15
- 2019Automated Playtesting of Matching Tile Gamescited by 10
- 2020Strategies for Using Proximal Policy Optimization in Mobile Puzzle Gamescited by 6
- 2021Predicting Game Engagement and Difficulty Using AI Playerscited by 5
- 2021DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraintscited by 4
- 2021Fast Game Content Adaptation Through Bayesian-based Player Modellingcited by 3
- 2021Statistical Modelling of Level Difficulty in Puzzle Gamescited by 3
- 2023Estimating player completion rate in mobile puzzle games using reinforcement learningcited by 3
- 2022Personalized Game Difficulty Prediction Using Factorization Machinescited by 2
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1 paper.