CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules
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Abstract (arXiv)
At a finite public-chance cut, counterfactual regret minimization (CFR) must choose how many outcomes to evaluate before each regret update. Exact evaluation processes the full cut at one strategy profile; persistent partial evaluation processes a fixed without-replacement order across evolving profiles. The latter covers every outcome once per epoch, yet its feedback is generally conditionally biased because earlier batches influence the profiles seen by later batches. We establish a deterministic target-transfer theorem for uniform, nonnested additive public cuts. The theorem bounds full-cut exploitability by regret on the delivered feedback and a public-debit term that couples prefix coverage discrepancy with motion along the realized strategy path. Consecutively balanced schedules consequently converge for additive signed regret matching (RM) and RM+ under predetermined averaging weights, while a fixed RM+ construction proves that the discrepancy--path product is necessary in general. A component-resolved form of the theorem converts an execution trace into a numerical exploitability certificate. On two released heads-up no-limit hold'em turn endgames, persistent order improves substantially over fresh reshuffling despite identical epochwise coverage, and partial coverage wins every registered shallow matched-budget comparison. A depth study locates a crossover between 32 and 64 full-cut outcome budgets, after which complete coverage dominates. These results characterize public-chance width and order as learning variables and provide a deterministic basis for designing and auditing persistent CFR schedules.
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References · 15
- 2013Online Learning under Delayed Feedbackcited by 141
- 2014Solving Large Imperfect Information Games Using CFR+cited by 78
- 2018Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselinescited by 25
- 2018Revisiting CFR+ and Alternating Updatescited by 19
- 2022GraB: Finding Provably Better Data Permutations than Random Reshufflingcited by 19
- 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17
- 2022Characterizing & Finding Good Data Orderings for Fast Convergence of Sequential Gradient Methodscited by 16
- 2014Solving Games with Functional Regret Estimationcited by 12
- 2017Online Learning with Local Permutations and Delayed Feedbackcited by 10
- 2022Sampling without Replacement Leads to Faster Rates in Finite-Sum Minimax Optimizationcited by 10
- 2018Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect informationcited by 8
- 2026Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimizationcited by 6
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