mlsanityData to 7 Oct 2026

Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks

arXiv 2402.10365 ↗First posted 15 Feb 2024cs.CV cs.CG cs.GRcited by 0

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Abstract (arXiv)

With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. Numerous applications, such as computer vision, procedural generation, and mesh editing, vastly rely on these models. However, current approaches do not allow for independent editing of deformations at different frequency levels. They also do not benefit from representing deformations at different frequencies with dedicated representations, which would better expose their properties and improve the generated meshes' geometric and perceptual quality. In this work, spectral meshes are introduced as a method to decompose mesh deformations into low-frequency and high-frequency deformations. These features of low- and high-frequency deformations are used for representation learning with graph convolutional networks. A parametric model for 3D facial mesh synthesis is built upon the proposed framework, exposing user parameters that control disentangled high- and low-frequency deformations. Independent control of deformations at different frequencies and generation of plausible synthetic examples are mutually exclusive objectives. A Conditioning Factor is introduced to leverage these objectives. Our model takes further advantage of spectral partitioning by representing different frequency levels with disparate, more suitable representations. Low frequencies are represented with standardised Euclidean coordinates, and high frequencies with a normalised deformation representation (DR). This paper investigates applications of our proposed approach in mesh reconstruction, mesh interpolation, and multi-frequency editing. It is demonstrated that our method improves the overall quality of generated meshes on most datasets when considering both the L1 norm and perceptual Dihedral Angle Mesh Error (DAME) metrics.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 50 references that are in the map. First posted on arXiv 15 Feb 2024.

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22 of 50 references.

References · 22

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10 more
  1. 2019Dense 3D Face Decoding over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoderscited by 22
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  3. 2020A Survey on Deep Geometry Learning: From a Representation Perspectivecited by 19
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  9. 2020Learning Local Neighboring Structure for Robust 3D Shape Representationcited by 6
  10. 2021The Hierarchical Subspace Iteration Method for Laplace--Beltrami Eigenproblemscited by 1

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