Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI
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Abstract (arXiv)
Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Embodied AI, making research lack clear objectives; (2) absence of unified and standardized evaluation systems, rendering cross-benchmark evaluation infeasible; and (3) underdeveloped automated and scalable acquisition methods for embodied data, creating critical bottlenecks for model scaling. To address these obstacles, we present Embodied Arena, a comprehensive, unified, and evolving evaluation platform for Embodied AI. Our platform establishes a systematic embodied capability taxonomy spanning three levels (perception, reasoning, task execution), seven core capabilities, and 25 fine-grained dimensions, enabling unified evaluation with systematic research objectives. We introduce a standardized evaluation system built upon unified infrastructure supporting flexible integration of 22 diverse benchmarks across three domains (2D/3D Embodied Q&A, Navigation, Task Planning) and 30+ advanced models from 20+ worldwide institutes. Additionally, we develop a novel LLM-driven automated generation pipeline ensuring scalable embodied evaluation data with continuous evolution for diversity and comprehensiveness. Embodied Arena publishes three real-time leaderboards (Embodied Q&A, Navigation, Task Planning) with dual perspectives (benchmark view and capability view), providing comprehensive overviews of advanced model capabilities. Especially, we present nine findings summarized from the evaluation results on the leaderboards of Embodied Arena. This helps to establish clear research veins and pinpoint critical research problems, thereby driving forward progress in the field of Embodied AI.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Sep 2025.
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Citing papers per year: 2025: 1; 2026: 8.
9 papers.
- 2025Pelican-VL 1.0: A Foundation Brain Model for Embodied Intelligencecited by 10
- 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planningcited by 7
- 2026Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Modelscited by 6
- 2026Ideation Arena: Evaluating LLM Generated Research Ideas with Battle-style Human Expert Assessmentcited by 1
- 2026Token Warping Helps MLLMs Look from Nearby Viewpointscited by 0
- 2026Resilience Matters for Embodied Agents System: New Metrics, Systematic Evaluation, and Optimizationcited by 0
- 2026Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arenacited by 0
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agentscited by 0
- 2026ABot-ER: Unified Embodied Reasoning through Agentic Data-Model Co-Evolutioncited by 0
- 2026ABot-ER: Unified Embodied Reasoning through Agentic Data-Model Co-Evolution13 Oct 2026
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents9 Oct 2026
- 2026Are Frontier VLM Agents Ready to Be Robot Generalists? An Empirical Study with the Embodied Agent Arena1 Oct 2026
- 2026Ideation Arena: Evaluating LLM Generated Research Ideas with Battle-style Human Expert Assessment30 Aug 2026
- 2026Resilience Matters for Embodied Agents System: New Metrics, Systematic Evaluation, and Optimization24 Aug 2026
- 2026Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models9 Jun 2026
- 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planning9 Apr 2026
- 2026Token Warping Helps MLLMs Look from Nearby Viewpoints3 Apr 2026
- 2025Pelican-VL 1.0: A Foundation Brain Model for Embodied Intelligence30 Oct 2025