CellSplat4D: PSF-Aware 4D Gaussian Splatting for Sparse Robotic Live-Cell Imaging
Not on the map. Why?
Abstract (arXiv)
A robotic microscope watching living cells cannot afford to look as often as it would like. Every volume it acquires costs photons the specimen does not get back, and time owed to other wells. What such a platform exists to produce is a record of individual cells through time: which cell is which from one volume to the next, and which cell divided into which two. Sampling sparsely breaks that record exactly where it matters, and the fault lies in the acquisition schedule rather than in the analysis software. We fill the gaps by reconstructing them, fitting a 4D Gaussian model to whatever volumes the hardware could afford. The model is a cloud of light-emitting blobs, each carrying a position, a shape and a lifetime. Being continuous in time, it renders any missing volume on demand, decoupling how often the robot analyses from how often it can afford to look. The microscope's point-spread function is measured from the data rather than inherited from acquisition metadata or left to the optimizer, because metadata inflates it and the optimizer cannot recover it at all: a wider blur around a smaller blob fits the images equally well. Each blob's lifetime is stored in frames rather than as a fraction of the recording, so that it denotes a fixed duration on any sequence. Unmeasured timesteps are supervised at coarse scale by a 3D U-Net that predicts the intermediate volume directly and estimates no motion field, since a dividing cell becomes two and no motion describes that. On two Cell Tracking Challenge sequences, a C. elegans embryo and a Chinese Hamster Ovarian (CHO), with fidelity scored per cell nucleus, our reconstruction holds the highest nucleus fidelity at every distance from an acquired frame, has the flattest decay across the gap, and best recovers focal planes it was never shown with graceful degradation across the gap.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 47 references that are in the map. First posted on arXiv 3 Oct 2026.
Builds on
27 of 47 references.
References · 27
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 20163D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotationcited by 1,476
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
15 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2018Noise2Void - Learning Denoising from Single Noisy Imagescited by 364
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2017Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video Interpolationcited by 326
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2020Real-Time Intermediate Flow Estimation for Video Frame Interpolationcited by 213
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2022FILM: Frame Interpolation for Large Motioncited by 153
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 58
- 20244DRGS: 4D Radiative Gaussian Splatting for Efficient 3D Vessel Reconstruction from Sparse-View Dynamic DSA Imagescited by 4
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstructioncited by 1
Built on by
Not cited yet.