Return-to-Home Feasible Micro-Aerial Vehicle Exploration for 3D Gaussian Splatting Reconstruction
On the map: 3D reconstruction and neural rendering → SLAM and driving scene reconstruction
Abstract (arXiv)
Micro aerial vehicles (MAVs) enable rapid indoor 3D reconstruction for inspection and time-critical situational awareness, but must operate under strict flight-time budgets and safety constraints that require explicit return-to-home (RTH) feasibility with a conservative margin. We present a topology-first active reconstruction framework that decouples high-fidelity rendering from navigation. A dense 3D Gaussian Splatting (3DGS) map is optimized as the reconstruction target, while a lightweight Truncated Signed Distance Field (TSDF)/occupancy scaffold supports conservative collision checking and online construction of a sparse 3D Voronoi skeleton roadmap. Since directly extracting roadmaps from TSDF geometry can be unstable under noisy and incomplete online fusion, we validate nodes and edges using carved free-space consistency and dense visibility checks, which suppress behind-wall phantom structure and stabilize planning. Viewpoints are selected on the roadmap using a flight-time-budget-aware objective and a lightweight receding-horizon lookahead to improve non-myopic exploration behavior. We evaluate on photorealistic indoor simulation benchmarks (ReplicaCAD, Gibson, and HM3D), reporting reconstruction coverage/error, RTH success, and computational cost. Results demonstrate improved or competitive performance relative to recent GS-based baselines under identical flight-time budgets.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering. Builds on 17 of its 31 references that are in the map. First posted on arXiv 2 Oct 2026.
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17 of 31 references.
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Other references · 16
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 601
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 519
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 488
- 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 191
- 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 44
- 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 44
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 39
- 2023Active Neural Mappingcited by 36
- 2020Voxgraph: Globally Consistent, Volumetric Mapping using Signed Distance Function Submapscited by 35
- 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 24
- 2025GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstructioncited by 22
4 more
- 2024HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splattingcited by 17
- 2024Active Neural Mapping at Scalecited by 9
- 2021Online Informative Path Planning for Active Information Gathering of a 3D Surfacecited by 4
- 2025Active3D: Active High-Fidelity 3D Reconstruction via Hierarchical Uncertainty Quantificationcited by 4
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- 2026Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques
- 2026OF3GS: On-the-Fly Feed-Forward 3D Gaussian Splatting from Unposed Images
- 2025Neural 3D Object Reconstruction with Small-Scale Unmanned Aerial Vehicles
- 2025ExploreGS: a vision-based low overhead framework for 3D scene reconstruction
- 2024RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Exploration
- 2026ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
- 2025NVSim: Novel View Synthesis Simulator for Large Scale Indoor Navigation
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction