SAG-Agent: Enabling Long-Horizon Reasoning in Strategy Games via Dynamic Knowledge Graphs
On the map: LLM reasoning → Reasoning for agents, planning and code
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Abstract (arXiv)
Most commodity software lacks accessible Application Programming Interfaces (APIs), requiring autonomous agents to interact solely through pixel-based Graphical User Interfaces (GUIs). In this API-free setting, large language model (LLM)-based agents face severe efficiency bottlenecks: limited to local visual experiences, they make myopic decisions and rely on inefficient trial-and-error, hindering both skill acquisition and long-horizon planning. To overcome these limitations, we propose SAG-Agent, an experience-driven learning framework that structures an agent's raw pixel-level interactions into a persistent State-Action Graph (SAG). SAG-Agent mitigates inefficient exploration by topologically linking functionally similar but visually distinct GUI states, constructing a rich neighborhood of experience that enables the agent to generalize from a diverse set of historical strategies. To facilitate long-horizon reasoning, we design a novel hybrid intrinsic reward mechanism based on the graph topology, combining a state-value reward for exploiting known high-value pathways with a novelty reward that encourages targeted exploration. This approach decouples strategic planning from pure discovery, allowing the agent to effectively value setup actions with delayed gratification. We evaluate SAG-Agent in two complex, open-ended GUI-based decision-making environments (Civilization V and Slay the Spire), demonstrating significant improvements in exploration efficiency and strategic depth over the state-of-the-art methods.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 14 of its 38 references that are in the map. First posted on arXiv 17 Oct 2025.
Builds on
14 of 38 references.
Closest ancestors · 2
Same direction, newest first
- 2025LLM-based Agentic Reasoning Frameworks: A Survey from Methods to Scenarios25 Aug
- 2025Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution23 May
Other references · 12
- 2023GPT-4 Technical Reportcited by 18,132
- 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
- 2024Large Language Model-Brained GUI Agents: A Surveycited by 160
- 2024UFO: A UI-Focused Agent for Windows OS Interactioncited by 147
- 2024Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agentscited by 144
- 2023MetaAgents: Large Language Model Based Agents for Decision-Making on Teamingcited by 85
- 2024From LLMs to LLM-based Agents for Software Engineering: A Survey of Current, Challenges and Futurecited by 85
- 2025A Survey on (M)LLM-Based GUI Agentscited by 61
- 2025UFO2: The Desktop AgentOScited by 38
- 2025OS Agents: A Survey on MLLM-based Agents for General Computing Devices Usecited by 35
- 2025API Agents vs. GUI Agents: Divergence and Convergencecited by 28
- 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environmentscited by 22
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026EXG: Self-Evolving Agents with Experience Graphs
- 2026SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents
- 2026SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning
- 2026LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
- 2025Agents of Change: Self-Evolving LLM Agents for Strategic Planning
- 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoning
- 2026A Subgoal-driven Framework for Improving Long-Horizon LLM Agents
- 2025From Experience to Strategy: Empowering LLM Agents with Trainable Graph Memory