mlsanityData to 14 Oct 2026

HATS: Hardness-Aware Trajectory Synthesis for GUI Agents

arXiv 2603.12138 ↗First posted 12 Mar 2026cs.CVcited by 9

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Graphical user interface (GUI) agents powered by large vision-language models (VLMs) have shown remarkable potential in automating digital tasks, highlighting the need for high-quality trajectory data to support effective agent training. Yet existing trajectory synthesis pipelines often yield agents that fail to generalize beyond simple interactions. We identify this limitation as stemming from the neglect of semantically ambiguous actions, whose meanings are context-dependent, sequentially dependent, or visually ambiguous. Such actions are crucial for real-world robustness but are under-represented and poorly processed in current datasets, leading to semantic misalignment between task instructions and execution. To address these issues, we propose HATS, a Hardness-Aware Trajectory Synthesis framework designed to mitigate the impact of semantic ambiguity. We define hardness as the degree of semantic ambiguity associated with an action and develop two complementary modules: (1) hardness-driven exploration, which guides data collection toward ambiguous yet informative interactions, and (2) alignment-guided refinement, which iteratively validates and repairs instruction-execution alignment. The two modules operate in a closed loop: exploration supplies refinement with challenging trajectories, while refinement feedback updates the hardness signal to guide future exploration. Extensive experiments show that agents trained with HATS consistently outperform state-of-the-art baselines across benchmark GUI environments.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 66 of its 79 references that are in the map. First posted on arXiv 12 Mar 2026.

Builds on

66 of 79 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification28 Aug
  2. 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
  3. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
  4. 2024GUICourse: From General Vision Language Models to Versatile GUI Agents17 Jun
  5. 2024ScreenAgent: A Vision Language Model-driven Computer Control Agent9 Feb

Other references · 61

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38 more
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  14. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
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  18. 2024OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesiscited by 163
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50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.

Similar, not cited

Close in wording, no citation either way

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  2. 2026Learn from Move: the Next Step for GUI Agents
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  4. 2026ANCHOR: Branch-Point Data Generation for GUI Agents
  5. 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
  6. 2025Guiding VLM Agents with Process Rewards at Inference Time for GUI Navigation
  7. 2025GUI-360^circ: A Comprehensive Dataset and Benchmark for Computer-Using Agents
  8. 2026Towards Omni-dimensional GUI Agent Navigation with Masked Trajectory Prediction