HATS: Hardness-Aware Trajectory Synthesis for GUI Agents
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Graphical user interface (GUI) agents powered by large vision-language models (VLMs) have shown remarkable potential in automating digital tasks, highlighting the need for high-quality trajectory data to support effective agent training. Yet existing trajectory synthesis pipelines often yield agents that fail to generalize beyond simple interactions. We identify this limitation as stemming from the neglect of semantically ambiguous actions, whose meanings are context-dependent, sequentially dependent, or visually ambiguous. Such actions are crucial for real-world robustness but are under-represented and poorly processed in current datasets, leading to semantic misalignment between task instructions and execution. To address these issues, we propose HATS, a Hardness-Aware Trajectory Synthesis framework designed to mitigate the impact of semantic ambiguity. We define hardness as the degree of semantic ambiguity associated with an action and develop two complementary modules: (1) hardness-driven exploration, which guides data collection toward ambiguous yet informative interactions, and (2) alignment-guided refinement, which iteratively validates and repairs instruction-execution alignment. The two modules operate in a closed loop: exploration supplies refinement with challenging trajectories, while refinement feedback updates the hardness signal to guide future exploration. Extensive experiments show that agents trained with HATS consistently outperform state-of-the-art baselines across benchmark GUI environments.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 66 of its 79 references that are in the map. First posted on arXiv 12 Mar 2026.
Builds on
66 of 79 references.
Closest ancestors · 5
Same direction, newest first
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- 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
- 2024GUICourse: From General Vision Language Models to Versatile GUI Agents17 Jun
- 2024ScreenAgent: A Vision Language Model-driven Computer Control Agent9 Feb
Other references · 61
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2026: 9.
9 papers.
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- 2026The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agentscited by 2
- 2026UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modelingcited by 1
- 2026A Unified Perspective on Adversarial Membership Manipulation in Vision Modelscited by 0
- 2026Learning to Use Imagination: Progress-Conditioned Future Utilization for World Action Modelscited by 0
- 2026AutoGUIWorld: Image Generators as Visual World Models for GUI Agentcited by 0
- 2026AutoGUIWorld: Image Generators as Visual World Models for GUI Agent1 Oct 2026
- 2026UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling10 Sep 2026
- 2026Learning to Use Imagination: Progress-Conditioned Future Utilization for World Action Models6 Sep 2026
- 2026The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agents6 Aug 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model21 May 2026
- 2026Benchmarking and Improving GUI Agents in High-Dynamic Environments28 Apr 2026
- 2026OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis16 Apr 2026
- 2026A Unified Perspective on Adversarial Membership Manipulation in Vision Models3 Apr 2026
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