Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Map
Not on the map. Why?
Abstract (arXiv)
Vision-Based Tactile Sensors (VBTS) are essential for achieving dexterous robotic manipulation, yet the tactile sim-to-real gap remains a fundamental bottleneck. Current tactile simulations suffer from a persistent dilemma: simplified geometric projections lack physical authenticity, while high-fidelity Finite Element Methods (FEM) are too computationally prohibitive for large-scale reinforcement learning. In this work, we present Tacmap, a high-fidelity, computationally efficient tactile simulation framework anchored in volumetric penetration depth. Our key insight is to bridge the tactile sim-to-real gap by unifying both domains through a shared deform map representation. Specifically, we compute 3D intersection volumes as depth maps in simulation, while in the real world, we employ an automated data-collection rig to learn a robust mapping from raw tactile images to ground-truth depth maps. By aligning simulation and real-world in this unified geometric space, Tacmap minimizes domain shift while maintaining physical consistency. Quantitative evaluations across diverse contact scenarios demonstrate that Tacmap's deform maps closely mirror real-world measurements. Moreover, we validate the utility of Tacmap through an in-hand rotation task, where a policy trained exclusively in simulation achieves zero-shot transfer to a physical robot.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Feb 2026.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learningcited by 2
- 2026Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Handscited by 2
- 2026Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representationcited by 0
- 2026MagicSim: A Unified Infrastructure for Executable Embodied Interactioncited by 0
- 2026DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imaginationcited by 0
- 2026DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulationcited by 0
- 2026DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation27 Sep 2026
- 2026Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands14 Sep 2026
- 2026DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination8 Sep 2026
- 2026ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning19 Aug 2026
- 2026MagicSim: A Unified Infrastructure for Executable Embodied Interaction16 Jun 2026
- 2026Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation27 May 2026
Similar, not cited
Close in wording, no citation either way
- 2026Norm2Tex: Augmenting Visuo-Tactile Simulations with Texture ↗
- 2026TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation ↗
- 2024TacSL: A Library for Visuotactile Sensor Simulation and Learning
- 2026ETac: A Lightweight and Efficient Tactile Simulation Framework for Learning Dexterous Manipulation
- 2026Tac2Pix: Image-Space Visuo-Tactile Fusion for Dexterous Manipulation
- 2026Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning
- 2026Semantic-Contact Fields for Category-Level Generalizable Tactile Tool Manipulation ↗
- 2026Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment