Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Bounds
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Abstract (arXiv)
This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of O(sumi: Deltai>0 fraclog TDeltai) for suboptimality gap Deltai of arm i and time horizon T. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-dependent regret bounds of O(sumi: Deltai>0 (fracσi2Deltai + 1) log T ) for loss variance σi2 of arm i. In this paper, we propose the first BOBW algorithm with gap-variance-dependent bounds, showing that the variance information can be used even in the possibly adversarial environment. Further, the leading constant factor in our gap-variance dependent bound is only (almost) twice the value for the lower bound. Additionally, the proposed algorithm enjoys multiple data-dependent regret bounds in adversarial settings and works well in stochastic settings with adversarial corruptions. The proposed algorithm is based on the follow-the-regularized-leader method and employs adaptive learning rates that depend on the empirical prediction error of the loss, which leads to gap-variance-dependent regret bounds reflecting the variance of the arms.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 20 of its 42 references that are in the map. First posted on arXiv 14 Jun 2022.
Builds on
20 of 42 references.
References · 20
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- 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
- 2018More Adaptive Algorithms for Adversarial Banditscited by 114
- 2014A Second-order Bound with Excess Lossescited by 95
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- 2013Follow the Leader If You Can, Hedge If You Mustcited by 70
- 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
- 2020Simultaneously Learning Stochastic and Adversarial Episodic MDPs with Known Transitioncited by 48
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- 2017An Improved Parametrization and Analysis of the EXP3++ Algorithm for Stochastic and Adversarial Banditscited by 43
- 2021The best of both worlds: stochastic and adversarial episodic MDPs with unknown transitioncited by 40
8 more
- 2018On the optimality of the Hedge algorithm in the stochastic regimecited by 33
- 2020Prediction with Corrupted Expert Advicecited by 27
- 2017Sparsity, variance and curvature in multi-armed banditscited by 24
- 2019Improved Path-length Regret Bounds for Banditscited by 23
- 2019Connections Between Mirror Descent, Thompson Sampling and the Information Ratiocited by 23
- 2021On Optimal Robustness to Adversarial Corruption in Online Decision Problemscited by 21
- 2021Improved Analysis of the Tsallis-INF Algorithm in Stochastically Constrained Adversarial Bandits and Stochastic Bandits with Adversarial Corruptionscited by 15
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Citing papers per year: 2022: 1; 2023: 4; 2024: 4; 2025: 1; 2026: 2.
12 papers.
- 2023A Blackbox Approach to Best of Both Worlds in Bandits and Beyondcited by 30
- 2022Best-of-Both-Worlds Algorithms for Partial Monitoringcited by 19
- 2023Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worldscited by 15
- 2023Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Boundscited by 14
- 2024Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worldscited by 11
- 2024Follow-the-Perturbed-Leader with Fr'echet-type Tail Distributions: Optimality in Adversarial Bandits and Best-of-Both-Worldscited by 10
- 2026Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularizationcited by 4
- 2023Asymptotically Optimal Fixed-Budget Best Arm Identification with Variance-Dependent Boundscited by 3
- 2024Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoringcited by 3
- 2024Adaptive Experimental Design for Policy Learningcited by 2
- 2025Multi-Play Combinatorial Semi-Bandit Problemcited by 0
- 2026Toward Optimal Second-Order Path-Length Guarantee for Adversarial Multi-Armed Banditscited by 0
- 2026Toward Optimal Second-Order Path-Length Guarantee for Adversarial Multi-Armed Bandits17 Aug 2026
- 2026Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization4 Aug 2026
- 2025Multi-Play Combinatorial Semi-Bandit Problem12 Sep 2025
- 2024Follow-the-Perturbed-Leader with Fr'echet-type Tail Distributions: Optimality in Adversarial Bandits and Best-of-Both-Worlds8 Mar 2024
- 2024Adaptive Learning Rate for Follow-the-Regularized-Leader: Competitive Analysis and Best-of-Both-Worlds1 Mar 2024
- 2024Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring13 Feb 2024
- 2024Adaptive Experimental Design for Policy Learning8 Jan 2024
- 2023Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worlds26 May 2023
- 2023Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds24 Feb 2023
- 2023A Blackbox Approach to Best of Both Worlds in Bandits and Beyond20 Feb 2023
- 2023Asymptotically Optimal Fixed-Budget Best Arm Identification with Variance-Dependent Bounds6 Feb 2023
- 2022Best-of-Both-Worlds Algorithms for Partial Monitoring29 Jul 2022