Easy3E: Feed-Forward 3D Asset Editing via Rectified Voxel Flow
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Abstract (arXiv)
Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative backbone, capable of modifying 3D models from a single editing view. Our framework addresses two key issues: adapting training-free 2D editing to structured 3D representations, and overcoming the bottleneck of appearance fidelity in compressed 3D features. To ensure geometric consistency, we introduce Voxel FlowEdit, an edit-driven flow in the sparse voxel latent space that achieves globally consistent 3D deformation in a single pass. To restore high-fidelity details, we develop a normal-guided single to multi-view generation module as an external appearance prior, successfully recovering high-frequency textures. Experiments demonstrate that our method enables fast, globally consistent, and high-fidelity 3D model editing.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Feb 2026.
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Citing papers per year: 2026: 9.
9 papers.
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformationcited by 10
- 2026Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generationcited by 3
- 2026Velocity-Space 3D Asset Editingcited by 2
- 2026EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservationcited by 1
- 2026Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generationcited by 0
- 2026Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editingcited by 0
- 2026Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylizationcited by 0
- 2026NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generationcited by 0
- 2026UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservationcited by 0
- 2026UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation11 Oct 2026
- 2026NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation9 Oct 2026
- 2026Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization14 Aug 2026
- 2026EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation4 Aug 2026
- 2026Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing3 Aug 2026
- 2026Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation22 Jun 2026
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformation26 May 2026
- 2026Velocity-Space 3D Asset Editing8 May 2026
- 2026Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation2 Apr 2026