mlsanityData to 14 Oct 2026

From Pixels to Graphs: using Scene and Knowledge Graphs for HD-EPIC VQA Challenge

arXiv 2506.08553 ↗First posted 10 Jun 2025cs.CVcited by 6

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Abstract (arXiv)

This report presents SceneNet and KnowledgeNet, our approaches developed for the HD-EPIC VQA Challenge 2025. SceneNet leverages scene graphs generated with a multi-modal large language model (MLLM) to capture fine-grained object interactions, spatial relationships, and temporally grounded events. In parallel, KnowledgeNet incorporates ConceptNet's external commonsense knowledge to introduce high-level semantic connections between entities, enabling reasoning beyond directly observable visual evidence. Each method demonstrates distinct strengths across the seven categories of the HD-EPIC benchmark, and their combination within our framework results in an overall accuracy of 44.21% on the challenge, highlighting its effectiveness for complex egocentric VQA tasks.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 17 of its 25 references that are in the map. First posted on arXiv 10 Jun 2025.

Builds on

17 of 25 references.

References · 17

  1. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  2. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  3. 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  5. 2016ConceptNet 5.5: An Open Multilingual Graph of General Knowledgecited by 1,067
  6. 2017Scene Graph Generation by Iterative Message Passingcited by 462
  7. 2019The Neuro-Symbolic Concept Learner: Interpreting Scenes, Words, and Sentences From Natural Supervisioncited by 372
  8. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 281
  9. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 225
  10. 2024Jasper and Stella: distillation of SOTA embedding modelscited by 112
  11. 2023Action Scene Graphs for Long-Form Understanding of Egocentric Videoscited by 51
  12. 2020Neuro-Symbolic Visual Reasoning: Disentangling "Visual" from "Reasoning"cited by 35
5 more
  1. 2017Learning by Asking Questionscited by 25
  2. 2023Learning Situation Hyper-Graphs for Video Question Answeringcited by 16
  3. 2024Augmented Commonsense Knowledge for Remote Object Groundingcited by 7
  4. 2024Towards Unbiased and Robust Spatio-Temporal Scene Graph Generation and Anticipationcited by 6
  5. 2024ALGO: Object-Grounded Visual Commonsense Reasoning for Open-World Egocentric Action Recognitioncited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 5.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Scene Graph Thinking: Reinforcing Structured Visual Reasoning for Multimodal Large Language Models
  2. 2024VCD: A Dataset for Visual Commonsense Discovery in Images
  3. 2024VLA-3D: A Dataset for 3D Semantic Scene Understanding and Navigation
  4. 2026Semantic and Visual Evidence for Efficient Long-Video Reasoning: A Solution for the HD-EPIC VQA Challenge
  5. 2026Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation
  6. 2024HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation
  7. 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
  8. 2026SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Models