mlsanityData to 7 Oct 2026

Graph it first! Enabling Reasoning on Long-form Egocentric Videos through Scene Graphs

arXiv 2606.25842 ↗First posted 24 Jun 2026cs.CVcited by 1

On the map: LLM reasoning → Spatial and embodied reasoning

also in 1 more
Abstract (arXiv)

Existing multi-modal large language models (MLLMs) face significant challenges in processing long video sequences due to strict input token limitations. As a result, current video understanding approaches, especially in egocentric settings characterized by complex dynamics, frequent state changes, and moving cameras, are forced to massively subsample frames. This leads to severe loss of temporal and contextual information, constraining their ability to perform fine-grained video reasoning. In this work, we introduce a framework for egocentric video question answering (VQA) that overcomes these input constraints through Egocentric Scene Graphs (EgoSGs), i.e., temporally grounded, structured representations that capture objects, attributes, spatial relations, and interactions over time. By representing videos as compact, text-based scene graphs, our method preserves the essential visual and temporal information of the original video in a symbolic form that drastically reduces input length while maintaining semantic richness. Crucially, this enables MLLMs to reason efficiently over entire video sequences within their token budget. On HD-EPIC VQA, our method achieves state-of-the-art results, outperforming strong video-based baselines on multiple models and suggesting that structured, temporally grounded representations like EgoSGs can bridge long-form egocentric video understanding and the context limitations of today's MLLMs.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 40 of its 49 references that are in the map. First posted on arXiv 24 Jun 2026.

Builds on

40 of 49 references.

References · 40

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28 more
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Citing papers per year: 2026: 1.

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  1. 2026EgoGraph: Temporal Knowledge Graph for Egocentric Video Understanding
  2. 2026FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering
  3. 2025Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering
  4. 2025EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering
  5. 2026From Frames to Temporal Graphs: In-Context Egocentric Action Recognition with Vision-Language Models
  6. 2025EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering
  7. 2023LifelongMemory: Leveraging LLMs for Answering Queries in Long-form Egocentric Videos
  8. 2026Semantic and Visual Evidence for Efficient Long-Video Reasoning: A Solution for the HD-EPIC VQA Challenge